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Trampolinesprites

The Trampoline (トランポリン, Toranporin) is a recurring trap in the Bomberman series.[1]

Description[]

It is a single tile that interacts with the player. In most of its appearances, upon stepping on a Trampoline, a player can jump over obstacles and land on another tilespace by using the Control Pad.[2] There is typically a slight delay before the jump is actually made, which gives the player some time to choose a direction to move in.

In its initial appearance in Super Bomberman, a player who steps on a Trampoline will be launched out of the top of the screen, and will then fall onto a nearby tile space. The landing point is unknown, and the player may even land back on the Trampoline.[3] If a player is launched by a Trampoline and lands on a Trampoline, he or she may walk across any adjacent Trampolines without being launched, until reaching a normal floor space.

In Super Bomberman 2, when a player steps on a Trampoline, the distance to which Bomberman will jump depends on when and how long the directional button is pressed. If no directional button is pressed, Bomberman will jump straight up into the air and land on the Trampoline again. If the player presses a direction after jumping, Bomberman will move at most one tile space. By holding down a directional button before the jump is made, Bomberman can move three to four tile spaces - three if the button is released early after jumping, and four if the button remains pressed. If Bomberman lands on blocks or bombs, he will bounce over them like a thrown bomb, if he lands on a tile containing water, he will however lose a life. In Normal Mode, if he reaches the edge of the map, he will reverse directions. In Battle Mode, players will screen wrap upon reaching the edge of the map.

In Super Bomberman 5, Trampolines function similarly to how they do in Super Bomberman 2, but players will always screen wrap upon reaching the edge of the map.

In Bomberman Hero, trampolines can be found in some levels, and allow Bomberman to jump higher when he steps on them and could be able to reach places that can't be reached with normal jumps. Unlike in standard platformer games, the player doesn't need to press the jump button at a precise timing in order to jump higher on the trampoline, the jump here is done automatically, and will always be at the same height. During the Jump, the player can control the directions.

Appearances[]

Gallery[]

See also[]

References[]

  1. Super Bomberman 2 Hudson Soft Guidebook, pg. 36
  2. Super Bomberman 2 U.S. manual, pg. 7
  3. Super Bomberman Hudson Soft Guidebook, pg. 67
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