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(Terrorin)
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Terrorin is the final boss of Super Bomberman 5. He is the leader of the [[Criminal Bombers]] and uses them to try
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{{Character
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|name =Terrorin
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|jpname = テロリン
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|image =Terrorin.jpg
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|affiliation = [[Fiendish Bombers]]
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|alignment = Evil
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|race = Unknown
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|gender = Male
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|games = ''[[Super Bomberman 5]]''
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|sprite = [[Image:Terrorinsprite.png]]}}
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'''Terrorin''' is the primary villain and final boss of ''[[Super Bomberman 5]]''. He created [[Terrorin World]], naming himself as its emperor, and broke the [[Fiendish Bombers]] out of [[Bomber Prison]],<ref>''Super Bomberman 5'' manual, pg. 4</ref> leading them in an attempt to conquer [[Planet Bomber]]. He came from an alternate dimension.<ref>''Super Bomberman 5'' manual, pg. 15</ref>
   
[[File:Emperor_of_the_Alternate_Dimension,_Terrorin.gif|thumb|Emperor of the Alternate Dimension, Terrorin]]
 
and conquer [[Planet Bomber]]. Depending on which stage you face him, he will have a different number of forms and will give a different ending. If you face him at stage 5-I, you will face three forms and receive the good ending. If you face him at stage 5-J, you will face his first two forms and receive the bad ending.
 
 
==Boss Fight==
 
==Boss Fight==
===Machine - Form One===
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Depending on the area where he is faced, Terrorin will have a different number of forms, and a different ending will play out. If he is faced in Zone 5-I, all three of his forms will appear and the player will receive the good ending. If he is faced in Zone 5-J, only his first two forms will appear, and the player will receive the bad ending.
Terrorin appears in a large, flying, alarm clock shaped machine. The two bells on the alarm clock will move down to the sides of the machine and slide open to release three bombs from each side. The only time you can damage this form is when the bomb panels are open.
 
===Machine - Form Two===
 
Terrorin's machine will explode and reveal a different part inside of it. The machine appears to be bat-like with a strange fin on the bottom and the two bells outstretched like arms. Terrorin will hover across the arena before moving to the top of the screen and charging towards Bomberman. The body of the ship will lower during this motion and make it vulnerable to attack.
 
===Terrorin===
 
   
If you are going to receive the good ending, you will face Terrorin himself before doing so. If not, the bad ending will begin playing. Now that his machine is destroyed, Terrorin will face you on foot in a classic-styled boss battle. He beams down into the arena while laughing before the fight. He is incredibly fast and moves more quickly than any other boss in the game. Every so often, he will stop and create a blue space around him that will stop Bomberman in his tracks if he enters it. When the spell is almost finished, he will throw out a Clock item (even though there is unlimited time during the fight). After five hits, he will be defeated and the good ending will play.
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In Zone 5-I, after the destruction of the first two bosses, [[Jiriringer]] and [[Bell Roller]], Terrorin will face the players on foot in a classic-style boss battle. He beams down into the arena while laughing before the fight. He is incredibly fast and moves more quickly than any other boss in the game.
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Every so often, Terrorin will stop and create a blue 5x5 tile space barrier around him that will block explosions and harm players on collision. When the attack is almost finished, he will throw out a [[Timer]] item in one of four directions. If one of the players collects it, Terrorin will be frozen, but Terrorin can also collect it and freeze the players. Being frozen can be negated if the player temporarily stays on the very edge of the arena, allowing for more time for the effect to wear off as Terrorin makes his way toward the player. However, due to his fast movements, Terrorin is normally difficult to harm, so the use of the Timer can make it easier to attack him. If the player waits nearby until the barrier has disappeared and collects the Timer once it is gone, Terrorin will be vulnerable to attacks and can be easily trapped.<ref>''Super Bomberman 5 Hudson Soft Guidebook'', pg. 50</ref>
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Terrorin's bombs have a [[Fire]] range of six. He can also [[Power Glove|throw]] bombs. He seemingly has maximum bomb capacity, as it is possible for him to continuously throw bombs at a player, almost filling an entire row or column. Terrorin throws bombs much faster than Bomberman, and can even throw two bombs at the same time.
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After five hits, he will be defeated and the good ending will play.
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===Statistics (One-on-One)===
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* [[Bomb Up]] x 4
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* [[Fire]] x 6
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* [[Skate]] x 8
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* [[Heart]] x 4
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* [[Power Glove]]
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:'''Note:''' These stats are approximations. See below.
   
 
==Trivia==
 
==Trivia==
*All of the hard blocks in the arena will have a red T on them
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*All of the [[Hard Block]]s in Terrorin's arena have a red T on them.
*During the bad ending, it will show Terrorin escape with the Criminal Bombers
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*During the bad ending, Terrorin escapes with the Fiendish Bombers.
*During the good ending, Terrorin will be destroyed and Shiro returns the Criminal Bombers to their cells in Bomber Penitentiary
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*During the good ending, Terrorin will be destroyed and Bomberman (and [[Black Bomberman]], if a second player is present) will return the Fiendish Bombers to their cells in Bomber Prison.
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*Terrorin is vulnerable when he is levitating down from the top of the screen. He levitates slowly and always drops down into the very center of the stage; therefore, the player can place bombs on either side of that space, trapping him between two [[Hard Block]]s for an easy hit.
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*The Timer effect can be negated if the player steps onto the [[Cliff|Fall Zone]] and initiates the tripping animation before Terrorin collects it.
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*It is unknown what Terrorin would have done had he escaped with the other Evil Bombermen in 5-J; presumably, he would try to cause mayhem again.
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*All [[Fiendish Bombers]] boss battles use the Player 3 and Player 4 slots for opponents. Terrorin, on the other hand, is actually considered an [[:Category:Enemy characters|enemy]] rather than a computer-controlled opponent, despite the fact he can be stunned, trapped, and can pick up bombs. This means that he has no "inventory" and cannot benefit from any items the player might drop.
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==Gallery==
 
<gallery spacing="small" orientation="square" captionalign="left">
 
<gallery spacing="small" orientation="square" captionalign="left">
 
Terrorin Robot.png|Terrorin's Machine Form One
 
Terrorin Robot.png|Terrorin's Machine Form One
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Terrorin 5.png|Special Ability
 
Terrorin 5.png|Special Ability
 
</gallery>
 
</gallery>
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==References==
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<references></references>
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{{ListChars}}
 
[[Category:Characters]]
 
[[Category:Characters]]
[[Category:Enemy Characters]]
 
 
[[Category:Villains]]
 
[[Category:Villains]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
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[[Category:Final Bosses]]
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[[Category:Deceased]]

Revision as of 07:59, May 6, 2020

Terrorin is the primary villain and final boss of Super Bomberman 5. He created Terrorin World, naming himself as its emperor, and broke the Fiendish Bombers out of Bomber Prison,[1] leading them in an attempt to conquer Planet Bomber. He came from an alternate dimension.[2]

Boss Fight

Depending on the area where he is faced, Terrorin will have a different number of forms, and a different ending will play out. If he is faced in Zone 5-I, all three of his forms will appear and the player will receive the good ending. If he is faced in Zone 5-J, only his first two forms will appear, and the player will receive the bad ending.

In Zone 5-I, after the destruction of the first two bosses, Jiriringer and Bell Roller, Terrorin will face the players on foot in a classic-style boss battle. He beams down into the arena while laughing before the fight. He is incredibly fast and moves more quickly than any other boss in the game.

Every so often, Terrorin will stop and create a blue 5x5 tile space barrier around him that will block explosions and harm players on collision. When the attack is almost finished, he will throw out a Timer item in one of four directions. If one of the players collects it, Terrorin will be frozen, but Terrorin can also collect it and freeze the players. Being frozen can be negated if the player temporarily stays on the very edge of the arena, allowing for more time for the effect to wear off as Terrorin makes his way toward the player. However, due to his fast movements, Terrorin is normally difficult to harm, so the use of the Timer can make it easier to attack him. If the player waits nearby until the barrier has disappeared and collects the Timer once it is gone, Terrorin will be vulnerable to attacks and can be easily trapped.[3]

Terrorin's bombs have a Fire range of six. He can also throw bombs. He seemingly has maximum bomb capacity, as it is possible for him to continuously throw bombs at a player, almost filling an entire row or column. Terrorin throws bombs much faster than Bomberman, and can even throw two bombs at the same time.

After five hits, he will be defeated and the good ending will play.

Statistics (One-on-One)

Note: These stats are approximations. See below.

Trivia

  • All of the Hard Blocks in Terrorin's arena have a red T on them.
  • During the bad ending, Terrorin escapes with the Fiendish Bombers.
  • During the good ending, Terrorin will be destroyed and Bomberman (and Black Bomberman, if a second player is present) will return the Fiendish Bombers to their cells in Bomber Prison.
  • Terrorin is vulnerable when he is levitating down from the top of the screen. He levitates slowly and always drops down into the very center of the stage; therefore, the player can place bombs on either side of that space, trapping him between two Hard Blocks for an easy hit.
  • The Timer effect can be negated if the player steps onto the Fall Zone and initiates the tripping animation before Terrorin collects it.
  • It is unknown what Terrorin would have done had he escaped with the other Evil Bombermen in 5-J; presumably, he would try to cause mayhem again.
  • All Fiendish Bombers boss battles use the Player 3 and Player 4 slots for opponents. Terrorin, on the other hand, is actually considered an enemy rather than a computer-controlled opponent, despite the fact he can be stunned, trapped, and can pick up bombs. This means that he has no "inventory" and cannot benefit from any items the player might drop.

Gallery

References

  1. Super Bomberman 5 manual, pg. 4
  2. Super Bomberman 5 manual, pg. 15
  3. Super Bomberman 5 Hudson Soft Guidebook, pg. 50
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