|imagesize = 175px}}'''Terrorin''' is the final boss of Super Bomberman 5. He is the leader of the [[Criminal Bombers]] and uses them to try and conquer [[Planet Bomber]]. Depending on which stage you face him, he will have a different number of forms and will give a different ending. If you face him at stage 5-I, you will face three forms and receive the good ending. If you face him at stage 5-J, you will face his first two forms and receive the bad ending.
===Machine - Form One===
===Machine - Form One===
Revision as of 07:43, September 11, 2011
Terrorin is the final boss of Super Bomberman 5. He is the leader of the Criminal Bombers and uses them to try and conquer Planet Bomber. Depending on which stage you face him, he will have a different number of forms and will give a different ending. If you face him at stage 5-I, you will face three forms and receive the good ending. If you face him at stage 5-J, you will face his first two forms and receive the bad ending.
Machine - Form One
Terrorin appears in a large, flying, alarm clock shaped machine. The two bells on the alarm clock will move down to the sides of the machine and slide open to release three bombs from each side. The only time you can damage this form is when the bomb panels are open.
Machine - Form Two
Terrorin's machine will explode and reveal a different part inside of it. The machine appears to be bat-like with a strange fin on the bottom and the two bells outstretched like arms. Terrorin will hover across the arena before moving to the top of the screen and charging towards Bomberman. The body of the ship will lower during this motion and make it vulnerable to attack.
If you are going to receive the good ending, you will face Terrorin himself before doing so. If not, the bad ending will begin playing. Now that his machine is destroyed, Terrorin will face you on foot in a classic-styled boss battle. He beams down into the arena while laughing before the fight. He is incredibly fast and moves more quickly than any other boss in the game. Every so often, he will stop and create a blue space around him that will stop Bomberman in his tracks if he enters it. When the spell is almost finished, he will throw out a Clock item (even though there is unlimited time during the fight). After five hits, he will be defeated and the good ending will play.
All of the hard blocks in the arena will have a red T on them.
During the bad ending, it will show Terrorin escaping with the Criminal Bombers.
During the good ending, Terrorin will be destroyed and Shiro returns the Criminal Bombers to their cells in Bomber Penitentiary.