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Terrorin is the primary villain and final boss of Super Bomberman 5.


Terrorin created Terrorin World, naming himself as its emperor, and broke the Fiendish Bombers out of Bomber Prison,[1] leading them in an attempt to conquer Planet Bomber. He came from an alternate dimension.[2]

Boss Fight[]

Terrorin is fought on Zone 5 (5-I and 5-J). Depending on the area where he is faced, Terrorin will have a different number of forms, and a different ending will play out. If he is faced in Zone 5-I, all three of his forms will appear and the player will receive the good ending. If he is faced in Zone 5-J, only his first two forms will appear, and the player will receive the bad ending.

In Zone 5-I, after the destruction of the first two bosses, Jiriringer and Bell Roller, Terrorin will face the players on foot in a classic-style boss battle. He beams down into the arena ballerina spinning while laughing before the fight. He is incredibly fast and moves more quickly than any other boss in the game. In fact, he is even faster than the speed of Plunder Bomber, Iron Mask Bomber and Baron Bombano put together.

Every so often, Terrorin will stop, ballerina spin and create a blue 5x5 tile space barrier around him that will block explosions and harm players on collision. When the attack is almost finished, he will throw out a Clock item in one of four directions. If one of the players collects it, Terrorin will be frozen, but Terrorin can also collect it and freeze the players. Being frozen can be negated if the player temporarily stays on the very edge of the arena, allowing for more time for the effect to wear off as Terrorin makes his way toward the player. However, due to his fast movements, Terrorin is normally difficult to harm, so the use of the Clock can make it easier to attack him. If the player waits nearby until the barrier has disappeared and collects the Clock once it is gone, Terrorin will be vulnerable to attacks and can be easily trapped.[3]

Terrorin's bombs have a Fire range of six. He can also throw bombs. He seemingly has maximum bomb capacity, as it is possible for him to continuously throw bombs at a player, almost filling an entire row or column. Terrorin throws bombs much faster than Bomberman, and can even throw 2 bombs at the same time. Like most of the bosses of the game, he doesn't damage the players upon collision.

He takes 5 hits to defeat and yields no score points. Upon defeat, the good ending will play.

Statistics (One-on-One)[]

Note: These stats are approximations.


  • All of the Hard Blocks in Terrorin's arena have a red T on them (probably referring to "Terrorin" or "Time", although it's more likely the former).
  • During the bad ending, Terrorin escapes with the Fiendish Bombers.
  • During the good ending, Terrorin will be destroyed and Bomberman (and Black Bomberman, if a second player is present) will return the Fiendish Bombers to their cells in Bomber Prison.
  • Terrorin is vulnerable when he is levitating down while ballerina spinning from the top of the screen. He levitates slowly and always drops down into the very center of the stage; therefore, the player can place bombs on either side of that space, trapping him between two Hard Blocks for an easy hit.
  • The Timer effect can be negated if the player steps onto the Fall Zone and initiates the tripping animation before Terrorin collects it.
  • It is unknown what Terrorin would have done had he escaped with the Fiendish Bombers after the bad ending in 5-J; presumably, he would try to cause mayhem again.
  • All of the Fiendish Bombers boss battles use the Player 3 and Player 4 slots for opponents. Terrorin, on the other hand, is actually considered an enemy rather than a computer-controlled opponent, despite the fact he can be stunned, trapped, and can pick up bombs. This means that he has no "inventory" and cannot benefit from any items the player might drop.
  • Terrorin in-game looks vastly different, and inaccurate, compared to his concept art. He is twice as tall, about the same height as Muscle Bomber, albeit a couple of trifles taller. His color scheme is more muted and lacks the pink and teal coloration. His pink gear is replaced with an orange disc-shaped object with green trims. His face lacks the long clock hand mustache, the monocle for the left eye, and the square-shaped right eye. Finally, he does not his signature teal "T" on his forehead. His face also changes color from the correct beige color to a light green when he gets on the ground personally.
  • In the official artwork, Terrorin has a white baton. However, it's used for show, and isn't used in the game.



  1. Super Bomberman 5 manual, pg. 4
  2. Super Bomberman 5 manual, pg. 15
  3. Super Bomberman 5 Hudson Soft Guidebook, pg. 50
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