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|name = Robo Warrior
 
|name = Robo Warrior
 
|image = RW Box Front.jpg
 
|image = RW Box Front.jpg
|developer = Hudson Soft
+
|developer = [[Hudson Soft]]
 
|publisher = Jaleco
 
|publisher = Jaleco
 
|genre = Action
 
|genre = Action
Line 11: Line 11:
 
{{NA|December 1988}}
 
{{NA|December 1988}}
 
{{EU|September 27, 1989}}
 
{{EU|September 27, 1989}}
 
}}''Note: This game is listed by its US title even though it has a Bomberman-esque one in Japan.''
}}
 
  +
''Note: This game is listed by its US title even though it has a Bomberman-esque one in Japan.''
 
 
'''Robo Warrior''', known is Japan as '''Bomber King''' (ボンバーキング) is a game released for the NES and is considered a spin-off of the [[Bomberman (series)| ''Bomberman'' series]]. It features elements of the Bomberman universe as well as some from the [http://en.wikipedia.org/wiki/Blaster_Master Blaster Master] series. This game features a sequel on the Game Boy known as [[Blaster Master Boy]] or Bomber King Scenario 2 in Japan.
   
Robo Warrior is a game released for the NES and is considered a spin-off of the Bomberman series. It goes by the name Bomber King in Japan. It features elements of the Bomberman universe as well as some from the [http://en.wikipedia.org/wiki/Blaster_Master Blaster Master] series. This game features a sequel on the Game Boy known as [[Blaster Master Boy]] or Bomber King Scenario 2 in Japan.
 
 
==Story==
 
==Story==
 
As taken from the text on the back of the US box:
 
As taken from the text on the back of the US box:
Line 26: Line 26:
 
The screen will continue to wrap itself around and around in some Periods. To clear this type of level, the player must destroy the soft block that holds a Chalice item and it will prevent the screen from wrapping any further. Then the player must locate the key as normal to open the exit. This isn't explained in the game so it can lead to confusion for the player.
 
The screen will continue to wrap itself around and around in some Periods. To clear this type of level, the player must destroy the soft block that holds a Chalice item and it will prevent the screen from wrapping any further. Then the player must locate the key as normal to open the exit. This isn't explained in the game so it can lead to confusion for the player.
 
===Underground Rooms===
 
===Underground Rooms===
Either hidden beneath a soft block or out in the open will be a stairway that leads into the ground. The player can enter this room to find an area that if filled with items, enemies, and no soft blocks. The only stipulation is that it is completely dark aside from the sprites of ZED and the enemies. By using the Candle or Lantern item the player can light up the area to see where they are going. The only way to exit the underground room is to find the stairway that leads back up.
+
Either hidden beneath a soft block or out in the open will be a stairway that leads into the ground. The player can enter this room to find an area that if filled with items, enemies, and no soft blocks. The only stipulation is that it is completely dark aside from the sprites of ZED and the enemies. By using the Candle or Lantern item the player can light up the area to see where they are going. The only way to exit the underground room is to find the stairway that leads back up. These rooms are useful because they contain a lot of items.
Limitations
 
   
 
There are several limitations that make the game more challenging. Items in this game are needed continuously but are often limited. The number of bombs the player can hold is limited to 99 and since they are continuously needed to move throughout the level, can make it very difficult. Enemies that are defeated almost always drop bombs making combat a necessity.
 
There are several limitations that make the game more challenging. Items in this game are needed continuously but are often limited. The number of bombs the player can hold is limited to 99 and since they are continuously needed to move throughout the level, can make it very difficult. Enemies that are defeated almost always drop bombs making combat a necessity.
   
 
=== Limitations ===
 
Another limitation is ZED's health bar. Not only does he take damage from projectiles or touching enemies, it also decreases with time. The bar is said to be his battery life for his body and drains with time. Four batteries can be held at once, each ticking down with their own health bar. The only way it can be replenished is by collecting a battery item or using an energy tank item in your inventory.
 
Another limitation is ZED's health bar. Not only does he take damage from projectiles or touching enemies, it also decreases with time. The bar is said to be his battery life for his body and drains with time. Four batteries can be held at once, each ticking down with their own health bar. The only way it can be replenished is by collecting a battery item or using an energy tank item in your inventory.
   
Line 38: Line 38:
   
 
Some areas contain a square of water called the Well of Hope. By stepping on this it will double the number of items in your inventory, making it highly valuable. After an entire Period is completed, the player will enter the Item Shop. Throughout the level are Award Medals that are mixed in with the items. These are used as currency in the shop to purchase items the player may need.
 
Some areas contain a square of water called the Well of Hope. By stepping on this it will double the number of items in your inventory, making it highly valuable. After an entire Period is completed, the player will enter the Item Shop. Throughout the level are Award Medals that are mixed in with the items. These are used as currency in the shop to purchase items the player may need.
  +
  +
== Lyrics ==
  +
  +
Only in Japanese version, after player visits shop menu in the game, a new option will appear at the title screen called "Title Theme". Japanese text for lyrics was included:
  +
  +
1.緑の大地は はるかな夢
  +
  +
希望の光を その身に受けて
  +
  +
豊かなアルタイルを とり戻すまで
  +
  +
ゆく手をはばむ者は そは何者ぞ
  +
  +
傷ついた 制御コンピュータ
  +
  +
はるかに遠い 夢を抱きつつzz
  +
  +
GO for break out
  +
  +
GO for break out
  +
  +
ここはコリドー
  +
  +
駆け抜けろ 駆け破れ ナイト
  +
  +
2.輝きなくした この惑星(ほし)に
  +
  +
最後の望みを 灯すため
  +
  +
閉ざしたその扉は 大地の底に
  +
  +
システムプログラムに 起動をかけて
  +
  +
よみがえる 制御コンピュータ
  +
  +
緑が戻る 青きアルタイル
  +
  +
GO for break out
  +
  +
GO for break out
  +
  +
ここはコリドー
  +
  +
駆け抜けろ 駆け破れ ナイト
  +
  +
  +
  +
Translation:
  +
  +
1. The green Earth is now a distant dream
  +
  +
But there is a glimmer of hope
  +
  +
To help restore Altile to its former beauty
  +
  +
Someone is here to face the enemy
  +
  +
The control computer is down
  +
  +
what a distant dream
  +
  +
GO for break out
  +
  +
GO for break out
  +
  +
This is the corridor
  +
  +
Run through it, Night!
  +
  +
2. The planet has lost all of its brightness
  +
  +
Light the last remnant of hope
  +
  +
A closed door deep inside the Earth
  +
  +
Reboot the system program
  +
  +
Revive the control computer
  +
  +
Restore color to Altile
  +
  +
GO for break out
  +
  +
GO for break out
  +
  +
This is the corridor
  +
  +
Run through it, Night!
  +
  +
The lyrics were also included in Japanese manual (In Japanese language).
  +
  +
The arranged version of the song can be found in ''Hudson Premium Audio Collection ''music CD, released in 2007. Both sung and instrumental versions are included.
  +
  +
== Difference between versions ==
  +
* In Japanese version, when you die, you continue from the first stage in a period (example: if you die in period 5-2 you go back to 5-1). In USA version you always continue from the period or boss you died from.
  +
* In Japanese version your bomb deals more damage to you. It kills you instantly if you have defense level 1. In USA version bomb only takes 2 lifebars at defense level 1 (you start with 4 lifebars).
  +
  +
* Opponent's nail shot deals more damage in Japanese version.
  +
  +
* Water raft lasts twice longer in USA version (34 seconds).
  +
  +
* Score points are shown as stars in USA version while it's shown as kanji in Japanese version.
  +
  +
* Shield item is shown as shield in USA version while it's shown as kanji in Japanese version. The Japanese version shows the character 超, or chou, which means "super" or "hyper".
  +
  +
* European version runs slower, but you walk slightly faster and items last longer. Sound is noticeably slower.
   
 
==Similarities to Bomberman==
 
==Similarities to Bomberman==
*ZED resembles Bomberman from his early artwork
+
*ZED resembles [[White Bomberman|Bomberman]] from his early artwork
 
*The gameplay has several identical mechanics like having to use bombs to destroy soft blocks
 
*The gameplay has several identical mechanics like having to use bombs to destroy soft blocks
 
*The game is called Bomber King in Japan
 
*The game is called Bomber King in Japan
Line 57: Line 163:
 
HELP Block Formation in 6-3.png|HELP Block Formation in 6-3
 
HELP Block Formation in 6-3.png|HELP Block Formation in 6-3
 
Box Back.jpg|Back of the US Box
 
Box Back.jpg|Back of the US Box
  +
Bomber King (MSX) Box.jpg|MSX JP Box
 
</gallery>
 
</gallery>
   

Revision as of 16:28, 3 April 2019

Note: This game is listed by its US title even though it has a Bomberman-esque one in Japan.

Robo Warrior, known is Japan as Bomber King (ボンバーキング) is a game released for the NES and is considered a spin-off of the Bomberman series. It features elements of the Bomberman universe as well as some from the Blaster Master series. This game features a sequel on the Game Boy known as Blaster Master Boy or Bomber King Scenario 2 in Japan.

Story

As taken from the text on the back of the US box:

"You're Zed, half man, half cyborg. The one-man battalion with a human heart and a computer's brain. Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Altile from the evil invader Xur? Xur has seized the weather control station; it's bitter cold, and the people have fled underground. He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Megaton bombs, life vests, hyper missiles, super boots, cross-fires, super bombs, energy capsules, life pods, power balls... Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides... They're mean, they're ugly, and they're after you. Flying. Dive-bombing. Writhing. Grabbing. Find the keys, or you're blocked in a battle zone forever. Find the hidden chalice and be saved from eternal doom. Hit the switch. This is war!"

In a Nutshell

In the future, the planet Earth has become overpopulated and overpolluted. The people were forced to build an

Mission Begins 2

The Mission Begins

artificial planet called Altile and move there to begin a new life. However the evil Xantho empire, lead by the Emperor Xur, have taken over the planet and deactivated the weather control system. The planet is forced into ruin and the people take refuge in the underground of Altile. They send a distress signal to Earth who hears it and in turn, revives one of the cyborg's from the past. His name is ZED (Z-Type Defender of Earth) and he is sent to Altile to defeat Xur and rescue its people.

Gameplay

The player is a cyborg with a machine gun and bombs. Pressing the A button fires regular shots and pressing the B button plants bombs which will made ZED take a step back to avoid the blast. In each Period the player must navigate through a maze of soft blocks and destroy them with bombs. Hidden somewhere in the maze is a key that will make the exit appear in the top right corner at the very end of the stage.

Looping

The screen will continue to wrap itself around and around in some Periods. To clear this type of level, the player must destroy the soft block that holds a Chalice item and it will prevent the screen from wrapping any further. Then the player must locate the key as normal to open the exit. This isn't explained in the game so it can lead to confusion for the player.

Underground Rooms

Either hidden beneath a soft block or out in the open will be a stairway that leads into the ground. The player can enter this room to find an area that if filled with items, enemies, and no soft blocks. The only stipulation is that it is completely dark aside from the sprites of ZED and the enemies. By using the Candle or Lantern item the player can light up the area to see where they are going. The only way to exit the underground room is to find the stairway that leads back up. These rooms are useful because they contain a lot of items.

There are several limitations that make the game more challenging. Items in this game are needed continuously but are often limited. The number of bombs the player can hold is limited to 99 and since they are continuously needed to move throughout the level, can make it very difficult. Enemies that are defeated almost always drop bombs making combat a necessity.

Limitations

Another limitation is ZED's health bar. Not only does he take damage from projectiles or touching enemies, it also decreases with time. The bar is said to be his battery life for his body and drains with time. Four batteries can be held at once, each ticking down with their own health bar. The only way it can be replenished is by collecting a battery item or using an energy tank item in your inventory.

Other items are necessary to complete the levels. Candles and Lanterns are needed to see in dark levels and underground areas. The Life Saver item is needed so ZED can walk across areas filled with water. ZED can walk across one square of water but will drown if he tries to walk over anything longer than that.

Other Helpful Things

In almost every Period is a hidden room called the Room of Idols. Usually along the top part of the screen there will be a block that appears to be "out of place." By bombing this it will open the Room of Idols. Inside are several lion-like statues that hold items. Usually they have to be bombed in the correct order to obtain the items while other times you only need to bomb the correct ones. Bombing the incorrect ones will make all the remaining statues leave no items.

Some areas contain a square of water called the Well of Hope. By stepping on this it will double the number of items in your inventory, making it highly valuable. After an entire Period is completed, the player will enter the Item Shop. Throughout the level are Award Medals that are mixed in with the items. These are used as currency in the shop to purchase items the player may need.

Lyrics

Only in Japanese version, after player visits shop menu in the game, a new option will appear at the title screen called "Title Theme". Japanese text for lyrics was included:

1.緑の大地は はるかな夢

希望の光を その身に受けて

豊かなアルタイルを とり戻すまで

ゆく手をはばむ者は そは何者ぞ

傷ついた 制御コンピュータ

はるかに遠い 夢を抱きつつzz

GO for break out

GO for break out

ここはコリドー

駆け抜けろ 駆け破れ ナイト

2.輝きなくした この惑星(ほし)に

最後の望みを 灯すため

閉ざしたその扉は 大地の底に

システムプログラムに 起動をかけて

よみがえる 制御コンピュータ

緑が戻る 青きアルタイル

GO for break out

GO for break out

ここはコリドー

駆け抜けろ 駆け破れ ナイト


Translation:

1. The green Earth is now a distant dream

But there is a glimmer of hope

To help restore Altile to its former beauty

Someone is here to face the enemy

The control computer is down

what a distant dream

GO for break out

GO for break out

This is the corridor

Run through it, Night!

2. The planet has lost all of its brightness

Light the last remnant of hope

A closed door deep inside the Earth

Reboot the system program

Revive the control computer

Restore color to Altile

GO for break out

GO for break out

This is the corridor

Run through it, Night!

The lyrics were also included in Japanese manual (In Japanese language).

The arranged version of the song can be found in Hudson Premium Audio Collection music CD, released in 2007. Both sung and instrumental versions are included.

Difference between versions

  • In Japanese version, when you die, you continue from the first stage in a period (example: if you die in period 5-2 you go back to 5-1). In USA version you always continue from the period or boss you died from.
  • In Japanese version your bomb deals more damage to you. It kills you instantly if you have defense level 1. In USA version bomb only takes 2 lifebars at defense level 1 (you start with 4 lifebars).
  • Opponent's nail shot deals more damage in Japanese version.
  • Water raft lasts twice longer in USA version (34 seconds).
  • Score points are shown as stars in USA version while it's shown as kanji in Japanese version.
  • Shield item is shown as shield in USA version while it's shown as kanji in Japanese version. The Japanese version shows the character 超, or chou, which means "super" or "hyper".
  • European version runs slower, but you walk slightly faster and items last longer. Sound is noticeably slower.

Similarities to Bomberman

  • ZED resembles Bomberman from his early artwork
  • The gameplay has several identical mechanics like having to use bombs to destroy soft blocks
  • The game is called Bomber King in Japan
  • There is an item in the game that resembles the Hudson Bee and Bomberman was made by Hudson

Gallery

Games
Main Bomberman (NESTG-16ArcadeParty Edition) • IIWorld (1992)'93'94 (Special} • Super (2345) • Saturn (Fight!!) • NeoAtomic64 (1997)World (1998)WarsHero64: The Second Attack!Online (Dreamcast)64 (2001)GenerationNetOnline (PC)Act:ZeroLive (UltraBattlefest) • Online JapanBlastSuper R (Online2)
Portable Bomber BoyGB (23) • Max (2) • DSPortable2 (Blitz)
Other RPG QuestTournamentRPGStory DS
Land Land (23) • Touch! (2) • WiiPortableBattles
Jetters Densetsu no BombermanJettersVol. 1Game Collection
Mobile Touch: The Legend of Mystic BombTouch 2: Volcano PartyChainsDojo100-nin TaisenMobileTaisen!
Collections 4 in 1 Super CDCollection (GB)Collection (PC)SelectionCollection Vol. 2Hudson Best Vol. 1
Spin-Off Robo WarriorBlaster Master BoyStar ParodierHi-Ten (Chara Bom) • Panic BomberB-Daman (Bakugaiden: Victory heno MichiBakugaiden V: Final Mega Tune) • PocketFantasy RaceKart (DX) • DreamMix TV World FightersHardballBakufuu Sentai BombermenR20 ☆ MoeBombergirlAmazing
Canceled C64Mega (Factor 5)Virtual3DS