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|jpname = ポンタン
 
|jpname = ポンタン
 
|image = PontanNES.jpg
 
|image = PontanNES.jpg
|appearances = Most Bomberman Games
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|appearances = Most ''[[Bomberman (series)|Bomberman]]'' games
 
|hp = 1
 
|hp = 1
 
|score = ''[[Bomberman (NES)|Bomberman]]'' (NES): 8000<br>[[Bomberman (TG-16)|(TG-16)]] 200
 
|score = ''[[Bomberman (NES)|Bomberman]]'' (NES): 8000<br>[[Bomberman (TG-16)|(TG-16)]] 200
 
|sprite = [[Image:Bomberman Pontan.png]] [[image:Pontan, Bomberman 2.gif]] [[image:Pontan sprite (TG-16).gif]]
 
|sprite = [[Image:Bomberman Pontan.png]] [[image:Pontan, Bomberman 2.gif]] [[image:Pontan sprite (TG-16).gif]]
 
}}
 
}}
'''Pontan ''', also known as '''Foton''' is a spinning coin-like enemy. It first appeared in [[Bomberman (NES)|Bomberman]] for the Famicom.
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'''Pontan''' (ポンタン), also known as '''Foton''' is a recurring enemy in the [[Bomberman (series)|''Bomberman series'']]. It is a dangerous coin like enemy.
   
Pontan moves very quickly, [[Wall Pass|passing]] through [[Soft Block]]s and constantly pursuing the player. In its original appearance, it is the most dangerous enemy in the game. They're associated with the Invincibility Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed.
+
Pontan moves very quickly, [[Wall Pass|passing]] through [[Soft Block]]s and constantly pursuing the player. In its original appearance, it is the most dangerous enemy in the game. They're associated with the Invincibility Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed or worse, if the timer reaches zero.
   
 
They're worth 8000 points and are able to chase the player from one side of the screen to the other.
 
They're worth 8000 points and are able to chase the player from one side of the screen to the other.
   
In [[Bomberman II]], Pontan's values have been significantly dumbed down - it does not pass through soft blocks anymore and moves aimlessly, like a [[Barom]], just a bit faster. They will commonly appear if the exit of a stage is bombed. Pontan's appearance has remained mostly the same, aside from being a bit more rounded and his color not changing at all in the animation.
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In ''[[Bomberman II]]'', Pontan's values have been significantly dumbed down - it does not pass through soft blocks anymore and moves aimlessly, like a [[Barom]], just a bit faster. They will commonly appear if the exit of a stage is bombed. Pontan's appearance has remained mostly the same, aside from being a bit more rounded and his color not changing at all in the animation.
   
 
Although it sometimes appears in a stage's enemy set, in some games Pontans may be summoned to a stage in one of the following manners:
 
Although it sometimes appears in a stage's enemy set, in some games Pontans may be summoned to a stage in one of the following manners:
   
*In some Bomberman games, when the [[Exit]] is hit by an explosion, one or more Pontans will appear.
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*In some ''Bomberman'' games, when the [[Exit]] is hit by an explosion, one or more Pontans will appear.
 
*When the timer drops to 0:00, approximately 20 Pontans will appear. This is the game's way of trying to punish the player not completing the stage within the time limit. Skilled players may be able to kill each Pontan and continue playing with an infinite time limit. However, in some games, such as ''[[Bomberman (DS)|Bomberman]]'' for Nintendo DS, Pontans will continue to pour out of the Exit.
 
*When the timer drops to 0:00, approximately 20 Pontans will appear. This is the game's way of trying to punish the player not completing the stage within the time limit. Skilled players may be able to kill each Pontan and continue playing with an infinite time limit. However, in some games, such as ''[[Bomberman (DS)|Bomberman]]'' for Nintendo DS, Pontans will continue to pour out of the Exit.
   
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SB MM Gameplay.png|Pontans in ''[[Saturn Bomberman]]''
 
SB MM Gameplay.png|Pontans in ''[[Saturn Bomberman]]''
 
Output wmH5GZ.gif|Pontan's animation in Bomberman for the NES.
 
Output wmH5GZ.gif|Pontan's animation in Bomberman for the NES.
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PontanBPEart.png|''[[Bomberman Party Edition]]'' artwork
 
</gallery>
 
</gallery>
   
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{{ListMon}}
 
{{ListMon}}
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[[de:Pontan]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Bomberman (TG-16)]]
 
[[Category:Bomberman (TG-16)]]
 
[[Category:Saturn Bomberman]]
 
[[Category:Saturn Bomberman]]
  +
[[Category:Saturn Bomberman Series]]
  +
[[Category:Bomberman DS]]

Revision as of 10:09, 7 July 2020

Pontan (ポンタン), also known as Foton is a recurring enemy in the Bomberman series. It is a dangerous coin like enemy.

Pontan moves very quickly, passing through Soft Blocks and constantly pursuing the player. In its original appearance, it is the most dangerous enemy in the game. They're associated with the Invincibility Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed or worse, if the timer reaches zero.

They're worth 8000 points and are able to chase the player from one side of the screen to the other.

In Bomberman II, Pontan's values have been significantly dumbed down - it does not pass through soft blocks anymore and moves aimlessly, like a Barom, just a bit faster. They will commonly appear if the exit of a stage is bombed. Pontan's appearance has remained mostly the same, aside from being a bit more rounded and his color not changing at all in the animation.

Although it sometimes appears in a stage's enemy set, in some games Pontans may be summoned to a stage in one of the following manners:

  • In some Bomberman games, when the Exit is hit by an explosion, one or more Pontans will appear.
  • When the timer drops to 0:00, approximately 20 Pontans will appear. This is the game's way of trying to punish the player not completing the stage within the time limit. Skilled players may be able to kill each Pontan and continue playing with an infinite time limit. However, in some games, such as Bomberman for Nintendo DS, Pontans will continue to pour out of the Exit.

Gallery

References