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{{Enemy Character
 
{{Enemy Character
 
|name = Pontan
|state =
 
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|jpname = ポンタン
|name =Pontan
 
|image =Pontan.png
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|image = PontanNES.jpg
|appearances =Most Bomberman Games
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|appearances = Most ''[[Bomberman (series)|Bomberman]]'' games
 
|hp = 1
|strategy =Moves quickly with wall pass ability
 
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|score = ''[[Bomberman (NES)|Bomberman]]'' (NES): 8000<br>[[Bomberman (TG-16)|(TG-16)]] 200
|hp =1
 
|sprite =[[Image:Bomberman Pontan.png]]}}'''Pontan '''(also known as '''Kopeika''') is a coin-like enemy who first appeared in [[Bomberman (MSX)|Bomberman(MSX)]].
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|sprite = [[Image:Bomberman Pontan.png]] [[image:Pontan, Bomberman 2.gif]] [[image:Pontan sprite (TG-16).gif]]
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}}
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'''Pontan''' (ポンタン), also known as '''Foton''' is a recurring enemy in the [[Bomberman (series)|''Bomberman series'']]. It is a dangerous coin like enemy.
   
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Pontan moves very quickly, [[Wall Pass|passing]] through [[Soft Block]]s and constantly pursuing the player. In its original appearance, it is the most dangerous enemy in the game. They're associated with the Invincibility Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed or worse, if the timer reaches zero.
==Background==
 
Pontan is a dangerous enemy; he's fast and can pass through soft blocks. He can kill a novice player in a second but if you use skillful items like invincibility and remote bombs you can kill him easilly.
 
==Appearances (How I can find a Pontan?)==
 
'''A Bomb In Exit:''' In some Bomberman games when you drop a bomb in the exit a Pontan will appear. It hasn't always Pontan that will appear though. For example, in the original Bomberman [[Bomberman (Video Game)|game]] on NES, Barom would appear when the exit was hit.
 
   
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They're worth 8000 points and are able to chase the player from one side of the screen to the other.
'''Time Out: W'''hen you let the time counter run to "0", approximately 20 pontans will appear. This is the game's way of trying to finish you off for not completing the stage within the time limit. However if you are a skilled enough player, you can kill each pontan and continue playing with an infinite time limit. Note: In some Bomberman games Pontans will continue to pour out of the exit the longer you remain there. This happens in [[Bomberman DS]].
 
==Appearance (Pontan's Appereance)==
 
Pontan is a coin enemy with a happy face and he has two colors; one side is red and the other side is orange. When he rotates he looks like his color is changing.
 
==Invincibility Killing strategy==
 
If you have a Invincibillity (Safety vest in some games) and a remote bomb (Heart-Bomb), Push repeatedly A>B while you are walking, while you got fire ups, you can kill more pontans in a row, but warning!, you can hit accidentally the door.
 
   
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In ''[[Bomberman II]]'', Pontan's values have been significantly dumbed down - it does not pass through soft blocks anymore and moves aimlessly, like a [[Barom]], just a bit faster. They will commonly appear if the exit of a stage is bombed. Pontan's appearance has remained mostly the same, aside from being a bit more rounded and his color not changing at all in the animation.
In future games like Bomberman generation, This is actually a strategy to kill Strong CPUS or humans, And can be done with common bombs by pushing repeatedly A, Make sure, you dont have a power glove, because if you have one, bomberman just start throwing the bombs.
 
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Although it sometimes appears in a stage's enemy set, in some games Pontans may be summoned to a stage in one of the following manners:
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*In some ''Bomberman'' games, when the [[Exit]] is hit by an explosion, one or more Pontans will appear.
 
*When the timer drops to 0:00, approximately 20 Pontans will appear. This is the game's way of trying to punish the player not completing the stage within the time limit. Skilled players may be able to kill each Pontan and continue playing with an infinite time limit. However, in some games, such as ''[[Bomberman (DS)|Bomberman]]'' for Nintendo DS, Pontans will continue to pour out of the Exit.
   
This works for all the enemies.
 
 
==Gallery==
 
==Gallery==
<gallery spacing="small" orientation="square" captionalign="left">
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<gallery spacing="small" orientation="square">
Time Over.jpg|Time Over screen from [[Bomberman (TG-16)]]
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Time Over.jpg|Time Over screen from TG-16 ''[[Bomberman (TG-16)|Bomberman]]''
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SB MM Gameplay.png|Pontans in ''[[Saturn Bomberman]]''
Pontan Artwork.png|Artwork
 
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Output wmH5GZ.gif|Pontan's animation in Bomberman for the NES.
Pontan 2.png|Quest Artwork
 
Curansee.png|Bomberman Quest Convo
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PontanBPEart.png|''[[Bomberman Party Edition]]'' artwork
 
</gallery>
 
</gallery>
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==References==
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<references />
   
 
{{ListMon}}
 
{{ListMon}}
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[[de:Pontan]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
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[[Category:Bomberman (TG-16)]]
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[[Category:Saturn Bomberman]]
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[[Category:Saturn Bomberman Series]]
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[[Category:Bomberman DS]]

Revision as of 10:09, 7 July 2020

Pontan (ポンタン), also known as Foton is a recurring enemy in the Bomberman series. It is a dangerous coin like enemy.

Pontan moves very quickly, passing through Soft Blocks and constantly pursuing the player. In its original appearance, it is the most dangerous enemy in the game. They're associated with the Invincibility Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed or worse, if the timer reaches zero.

They're worth 8000 points and are able to chase the player from one side of the screen to the other.

In Bomberman II, Pontan's values have been significantly dumbed down - it does not pass through soft blocks anymore and moves aimlessly, like a Barom, just a bit faster. They will commonly appear if the exit of a stage is bombed. Pontan's appearance has remained mostly the same, aside from being a bit more rounded and his color not changing at all in the animation.

Although it sometimes appears in a stage's enemy set, in some games Pontans may be summoned to a stage in one of the following manners:

  • In some Bomberman games, when the Exit is hit by an explosion, one or more Pontans will appear.
  • When the timer drops to 0:00, approximately 20 Pontans will appear. This is the game's way of trying to punish the player not completing the stage within the time limit. Skilled players may be able to kill each Pontan and continue playing with an infinite time limit. However, in some games, such as Bomberman for Nintendo DS, Pontans will continue to pour out of the Exit.

Gallery

References