FANDOM


m (Animal species)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Enemy Character
 
{{Enemy Character
 
|name = Peran
 
|name = Peran
  +
|image = Peran.jpg
 
|jpname = ペラン
 
|jpname = ペラン
|appearances = ''[[Super Bomberman 4]]'', ''[[Super Bomberman 5]]''
 
 
|hp = 1
 
|hp = 1
 
|score = 200
 
|score = 200
  +
|appearances = ''[[Super Bomberman 4]]''
  +
|sprite = [[Image:Peransprite.png]]
 
|imagesize = 223
 
|imagesize = 223
|image = Peran.jpg
+
}}
|sprite = [[Image:Peransprite.png]]}}'''Peran''' (ペラン) is an enemy in ''[[Super Bomberman 4]]''. It has a thin body, which it periodically flips, making itself more difficult to see on the screen.
+
'''Peran''' (ペラン) is an enemy in ''[[Super Bomberman 4]]''. It is a frog that has a thin body, which it periodically flips, making itself more difficult to see on the screen.
   
 
Peran moves at a normal pace, changing directions upon colliding with a block, bomb, or other enemy. If it lines up vertically or horizontally with a player, there are no walls between them, and it is in the middle of a tile space, it will stop and change directions to move away from the player. It will harm the player on collision.
 
Peran moves at a normal pace, changing directions upon colliding with a block, bomb, or other enemy. If it lines up vertically or horizontally with a player, there are no walls between them, and it is in the middle of a tile space, it will stop and change directions to move away from the player. It will harm the player on collision.
Line 20: Line 22:
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Super Bomberman 4]]
 
[[Category:Super Bomberman 4]]
[[Category:Super Bomberman 5]]
 
 
[[Category:Super Bomberman Series]]
 
[[Category:Super Bomberman Series]]
  +
[[Category:Animals]]

Latest revision as of 12:45, June 26, 2019

Peran (ペラン) is an enemy in Super Bomberman 4. It is a frog that has a thin body, which it periodically flips, making itself more difficult to see on the screen.

Peran moves at a normal pace, changing directions upon colliding with a block, bomb, or other enemy. If it lines up vertically or horizontally with a player, there are no walls between them, and it is in the middle of a tile space, it will stop and change directions to move away from the player. It will harm the player on collision.

TriviaEdit

  • The name "Peran" is likely derived from the Japanese word "perapera", meaning "thin".

ReferencesEdit

  1. Super Bomberman 4 Hudson Official Guidebook, pg. 23,29
Community content is available under CC-BY-SA unless otherwise noted.