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|name =Pass
 
|name =Pass
 
|jpname = パース
 
|jpname = パース
|image =Pass.png
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|image = Pass.png
|appearances = ''[[Bomberman (NES)]]'', ''[[Atomic Punk|Bomber Boy]]'' ''[[Bomberman (TG-16)]]'', ''[[Bomberman II]]'', ''[[Bomberman '93]]'', ''[[Panic Bomber Series]]'', ''[[Bomberman World]]'', ''[[Bomberman Quest]]''
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|appearances = ''[[Bomberman (NES)]]'', ''[[Atomic Punk|Bomber Boy]]'' ''[[Bomberman (TG-16)]]'', ''[[Bomberman II]]'', ''[[Bomberman '93]]'', ''[[Panic Bomber Series]]'', ''[[Bomberman World]]'', ''[[Bomberman Quest]]'', ''[[Saturn Bomberman]]''
 
|hp = 1
 
|hp = 1
|score = ''[[Bomberman (NES)]]'': 4000<ref>''Bomberman (NES)'' Japanese manual, pg. 7</ref><br />''[[Bomberman (TG-16)]]'': 2000<br />''[[Bomberman '93|'93]]''; 500
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|score = ''[[Bomberman (NES)]]'': 4000<ref>''Bomberman (NES)'' Japanese manual, pg. 7</ref><br />''[[Bomberman (TG-16)]]'': 2000<br />''[[Bomberman '93|'93]]''; 500<br />''[[Saturn Bomberman|Saturn]]''; 200
|sprite =[[Image:PassBmanIIsprite.png]] [[Image:PasuPCEsprite.png]] [[Image:PassPanicBomberWsprite.png]] [[Image:PassQuestsprite.png]]}}'''Pass''' (パース, literally ''Pasu''), also known as '''Parse''', '''Tiglon''', and '''Cecil the Tiger''', is a cat-like enemy that appears in some [[:Category:Bomberman Games|''Bomberman'' games]].
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|sprite = [[Image:PassBmanIIsprite.png]] [[Image:PasuPCEsprite.png]] [[Image:PassPanicBomberWsprite.png]] [[Image:PassQuestsprite.png]]
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}}{{Quote|You know, I have a strange feeling that we've met before...|Pass|[[Bomberman Quest]]}}'''Pass''' (パース, literally ''Pasu''), also known as '''Parse''', '''Tiglon''', and '''Cecil the Tiger''', is a recurring enemy in the [[Bomberman (series)|''Bomberman series'']].
   
 
==Strategy==
 
==Strategy==
 
Pass moves faster than most enemies, and is able to avoid bombs.<ref>''Bomberman Party Edition'' U.S. manual, pg. 12</ref> It often pursues [[White Bomberman|Bomberman]]. Their behavior and appearance is kind of similar to [[Minvo]]s, leading to assume that the two enemies could be somehow related. Unlike Minvos, however, they're a bit faster and smarter. <span style="font-weight:normal;">They're associated with the Fireproof Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed. </span>Upon death, they're worth 4000 points.
 
Pass moves faster than most enemies, and is able to avoid bombs.<ref>''Bomberman Party Edition'' U.S. manual, pg. 12</ref> It often pursues [[White Bomberman|Bomberman]]. Their behavior and appearance is kind of similar to [[Minvo]]s, leading to assume that the two enemies could be somehow related. Unlike Minvos, however, they're a bit faster and smarter. <span style="font-weight:normal;">They're associated with the Fireproof Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed. </span>Upon death, they're worth 4000 points.
   
In [[Bomberman II]], they appear earlier in the game, in the first World. Much of their appearance and behavior has been recycled from the first game, aside from small differences in the spriting and their behavior - they will get gradually faster once they see the protagonist and will commonly pursue him. <span style="font-weight:normal;">Furthermore, they are able to walk through bombs. </span>A Pass will appear most of the time when any power up is destroyed by a bomb. In this game, they're worth 10 times less than they were in the previous game, which is 400 points.
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In [[Bomberman II]], they appear earlier in the game, in the first World. Much of their appearance and behavior has been recycled from the first game, aside from small differences in the spriting and their behavior - they will get gradually faster once they see the protagonist and will commonly pursue him. <span style="font-weight:normal;">Furthermore, they are able to walk through bombs. </span>A Pass will appear most of the time when any power up is destroyed by a bomb, or, if the Exit is bombed. In this game, they're worth 10 times less than they were in the previous game, which is 400 points.
   
 
In ''[[Panic Bomber (Arcade)]]'', Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in ''[[Super Bomberman - Panic Bomber W]]'' is similar.
 
In ''[[Panic Bomber (Arcade)]]'', Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in ''[[Super Bomberman - Panic Bomber W]]'' is similar.
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Pass 3.png|''Super Bomberman - Panic Bomber W'' Round
 
Pass 3.png|''Super Bomberman - Panic Bomber W'' Round
 
Cecil the Tiger.png|''Panic Bomber (VB)''
 
Cecil the Tiger.png|''Panic Bomber (VB)''
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PassBPEart.png|''[[Bomberman Party Edition]]'' artwork
 
Pass BPE.png|''Bomberman Party Edition'' Credits
 
Pass BPE.png|''Bomberman Party Edition'' Credits
 
Parse.png|Bomberman Quest Conversation
 
Parse.png|Bomberman Quest Conversation
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==References==
 
==References==
<references></references>
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<references />
   
 
{{ListMon}}
 
{{ListMon}}
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[[Category:Bomberman '93]]
 
[[Category:Bomberman '93]]
 
[[Category:Animals]]
 
[[Category:Animals]]
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[[Category:Saturn Bomberman]]
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[[Category:Saturn Bomberman Series]]
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[[Category:Bomberman DS]]

Latest revision as of 19:31, February 15, 2020

You know, I have a strange feeling that we've met before...

Pass, Bomberman Quest

Pass (パース, literally Pasu), also known as Parse, Tiglon, and Cecil the Tiger, is a recurring enemy in the Bomberman series.

StrategyEdit

Pass moves faster than most enemies, and is able to avoid bombs.[2] It often pursues Bomberman. Their behavior and appearance is kind of similar to Minvos, leading to assume that the two enemies could be somehow related. Unlike Minvos, however, they're a bit faster and smarter. They're associated with the Fireproof Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed. Upon death, they're worth 4000 points.

In Bomberman II, they appear earlier in the game, in the first World. Much of their appearance and behavior has been recycled from the first game, aside from small differences in the spriting and their behavior - they will get gradually faster once they see the protagonist and will commonly pursue him. Furthermore, they are able to walk through bombs. A Pass will appear most of the time when any power up is destroyed by a bomb, or, if the Exit is bombed. In this game, they're worth 10 times less than they were in the previous game, which is 400 points.

In Panic Bomber (Arcade), Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in Super Bomberman - Panic Bomber W is similar.

In Bomberman Quest, Pass moves around randomly. When it is near Bomberman, it will jump up into the air and then leap toward him. A Landmine can be placed at its landing point to catch it off guard. Pass has 4 HP and yields a Fire item upon its defeat.[3]

GalleryEdit

ReferencesEdit

  1. Bomberman (NES) Japanese manual, pg. 7
  2. Bomberman Party Edition U.S. manual, pg. 12
  3. Bomberman Quest Official Guidebook, pg. 30
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