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{{Enemy Character
 
{{Enemy Character
|state =
 
 
|name =Pass
 
|name =Pass
|image =Pass.png
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|jpname = パース
|appearances =Most Bomberman Games
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|image = Pass.png
|strategy =
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|appearances = ''[[Bomberman (NES)]]'', ''[[Atomic Punk|Bomber Boy]]'' ''[[Bomberman (TG-16)]]'', ''[[Bomberman II]]'', ''[[Bomberman '93]]'', ''[[Panic Bomber Series]]'', ''[[Bomberman World]]'', ''[[Bomberman Quest]]'', ''[[Saturn Bomberman]]''
|hp =1
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|hp = 1
|sprite =
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|score = ''[[Bomberman (NES)]]'': 4000<ref>''Bomberman (NES)'' Japanese manual, pg. 7</ref><br />''[[Bomberman (TG-16)]]'': 2000<br />''[[Bomberman '93|'93]]''; 500<br />''[[Saturn Bomberman|Saturn]]''; 200
}}'''Pass''' (also known as '''Pasu''') is a bear-like enemy that appears in some [[:Category:Bomberman Games|Bomberman games]].
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|sprite = [[Image:PassBmanIIsprite.png]] [[Image:PasuPCEsprite.png]] [[Image:PassPanicBomberWsprite.png]] [[Image:PassQuestsprite.png]]
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}}{{Quote|You know, I have a strange feeling that we've met before...|Pass|[[Bomberman Quest]]}}'''Pass''' (パース, literally ''Pasu''), also known as '''Parse''', '''Tiglon''', and '''Cecil the Tiger''', is a recurring enemy in the [[Bomberman (series)|''Bomberman series'']].
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==Strategy==
 
==Strategy==
Pass moves faster than some enemies but isn't too difficult. He is often found in pockets where there are no soft blocks. This makes it easy to clear away enough soft blocks to enter the area then corner him with a bomb. Using [[Soft Block Pass]] and [[Remote Control]] is the easiest way to defeat him. You can sneak up on him and plant the bomb to trap him.
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Pass moves faster than most enemies, and is able to avoid bombs.<ref>''Bomberman Party Edition'' U.S. manual, pg. 12</ref> It often pursues [[White Bomberman|Bomberman]]. Their behavior and appearance is kind of similar to [[Minvo]]s, leading to assume that the two enemies could be somehow related. Unlike Minvos, however, they're a bit faster and smarter. <span style="font-weight:normal;">They're associated with the Fireproof Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed. </span>Upon death, they're worth 4000 points.
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In [[Bomberman II]], they appear earlier in the game, in the first World. Much of their appearance and behavior has been recycled from the first game, aside from small differences in the spriting and their behavior - they will get gradually faster once they see the protagonist and will commonly pursue him. <span style="font-weight:normal;">Furthermore, they are able to walk through bombs. </span>A Pass will appear most of the time when any power up is destroyed by a bomb, or, if the Exit is bombed. In this game, they're worth 10 times less than they were in the previous game, which is 400 points.
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In ''[[Panic Bomber (Arcade)]]'', Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in ''[[Super Bomberman - Panic Bomber W]]'' is similar.
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In ''[[Bomberman Quest]]'', Pass moves around randomly. When it is near Bomberman, it will jump up into the air and then leap toward him. A [[Landmine]] can be placed at its landing point to catch it off guard. Pass has 4 HP and yields a [[Fire]] item upon its defeat.<ref>''Bomberman Quest Official Guidebook'', pg. 30</ref>
   
 
==Gallery==
 
==Gallery==
<gallery spacing="small" orientation="square" captionalign="left">
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<gallery spacing="small" orientation="square">
Pasu.png|Panic Bomber (Arcade) Round
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PassNESart.jpg|Artwork from the Japanese ''Bomberman (NES)'' manual
Pass 3.png|Super Bomberman - Panic Bomber W Round
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Pass, Bomber Boy (GB) art..jpg|Artwork from Bomber Boy (GB)
Pass BPE.png|Bomberman Party Edition Credits
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PassPCEart.jpg|Artwork from the Japanese ''Bomberman (TG-16)'' manual
</gallery>{{ListMon}}
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Pasu.png|''Panic Bomber (Arcade)'' Round
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Pass 3.png|''Super Bomberman - Panic Bomber W'' Round
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Cecil the Tiger.png|''Panic Bomber (VB)''
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PassBPEart.png|''[[Bomberman Party Edition]]'' artwork
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Pass BPE.png|''Bomberman Party Edition'' Credits
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Parse.png|Bomberman Quest Conversation
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output_Aue6xP.gif|Pass' animation in Bomberman for the NES.
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</gallery>
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==References==
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<references />
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{{ListMon}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
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[[Category:Panic Bomber Series]]
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[[Category:Super Bomberman - Panic Bomber W]]
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[[Category:Bomberman Quest]]
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[[Category:Bomberman (TG-16)]]
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[[Category:Bomberman '93]]
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[[Category:Animals]]
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[[Category:Saturn Bomberman]]
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[[Category:Saturn Bomberman Series]]
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[[Category:Bomberman DS]]

Latest revision as of 19:31, February 15, 2020

You know, I have a strange feeling that we've met before...

Pass, Bomberman Quest

Pass (パース, literally Pasu), also known as Parse, Tiglon, and Cecil the Tiger, is a recurring enemy in the Bomberman series.

StrategyEdit

Pass moves faster than most enemies, and is able to avoid bombs.[2] It often pursues Bomberman. Their behavior and appearance is kind of similar to Minvos, leading to assume that the two enemies could be somehow related. Unlike Minvos, however, they're a bit faster and smarter. They're associated with the Fireproof Power-up and as such, will appear if said power up is blown up by a bomb, or the exit of a level with this power up present is bombed. Upon death, they're worth 4000 points.

In Bomberman II, they appear earlier in the game, in the first World. Much of their appearance and behavior has been recycled from the first game, aside from small differences in the spriting and their behavior - they will get gradually faster once they see the protagonist and will commonly pursue him. Furthermore, they are able to walk through bombs. A Pass will appear most of the time when any power up is destroyed by a bomb, or, if the Exit is bombed. In this game, they're worth 10 times less than they were in the previous game, which is 400 points.

In Panic Bomber (Arcade), Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in Super Bomberman - Panic Bomber W is similar.

In Bomberman Quest, Pass moves around randomly. When it is near Bomberman, it will jump up into the air and then leap toward him. A Landmine can be placed at its landing point to catch it off guard. Pass has 4 HP and yields a Fire item upon its defeat.[3]

GalleryEdit

ReferencesEdit

  1. Bomberman (NES) Japanese manual, pg. 7
  2. Bomberman Party Edition U.S. manual, pg. 12
  3. Bomberman Quest Official Guidebook, pg. 30
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