In classic grid-based Bomberman games, the Moving Floor is a single floor tile that moves back and forth slowly in a line, stopping briefly at each end before reversing directions. The player can step onto the Moving Floor by holding the directional button in its direction; once the Floor reaches the player, the player can walk onto it. Bombs cannot be placed or thrown on the Floor, explosions will never travel over it, enemies will not use it, and it is not possible to fall off of it. Hard Block that is always centered vertically and always located at the very top and/or very bottom of the level. When the Gear is hit by an explosion, the Moving Floor will stop for 7 seconds, allowing players time to go destroy enemies and Soft Blocks, and get back on without being stranded in an isolated part of the stage. Gears will always have a row of 3 Hard Blocks immediately above them, meaning that the gears that are at the bottom of the stage can only be hit from the sides.
In later games, this concept would be retained, but a single Hard Block switch would be used in place of the Gear.
The Coaster (コースター, Kōsutā) is a moving platform that moves back and forth or in a loop through the air along a set path of rails. There are often items hanging along the path.
The Reaction Plate (リアクションプレート, Riakushonpurēto) is a platform that rests directly above the ground. When a bomb is detonated below it, it will blast up into the air; thus, if Bomberman stands upon it when the bomb detonates, he can reach higher platforms.
Bomberman may jump onto or off of either of these platforms, and bombs may be placed on them.Power Glove. The switch will remain activated for as long as a bomb is on top of it, so a Remote Bomb may be used in order to keep the platform in place indefinitely.
The Moving Floor moves back and forth very quickly, and is impossible to cross while it is moving. A single Hard Block switch must be blasted in order to stop it and allow Bomberman to cross. After a while, the platform will continue to move again. It will remain stationary for as long as the player is standing on it.