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+ | {{Stage |
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⚫ | '''Leaping Fire''' (おどれファイヤー) is the tenth and |
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+ | |name=Leaping Fire |
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+ | |jpname=おどれファイヤー |
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⚫ | |||
+ | |game=''[[Super Bomberman 5]]'' |
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+ | |modes=Battle Game |
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+ | |password=Various |
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+ | }} |
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⚫ | '''Leaping Fire''' (おどれファイヤー) is the tenth and final stage in the Battle Game of ''[[Super Bomberman 5]]''. It is the game's ''[[Super Bomberman 2]]'' stage. It appears to be located in [[Zone 2]] of ''Terrorin World'', and more specifically, it appears to be a recreation of [[Golem Bomber]]'s [[Flame Stage]]. The gimmick with this stage is that there are no [[Soft Block]]s and bombs have maximum firepower. |
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+ | ==Statistics== |
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+ | Regardless of what the current Battle Group is set to, all players will start the match with the following power-ups: |
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*[[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] |
*[[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] [[File:SB5bombupsprite.png|link=Bomb Up]] |
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− | *[[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]]<br />[[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]] |
+ | *[[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]]<br />[[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]] [[File:SB5fireupsprite.png|link=Fire Up]]<br /><br /> |
− | ==Battle |
+ | ==Battle Groups== |
+ | ===1=== |
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⚫ | |||
+ | {{Section stub}} |
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− | == |
+ | ===2=== |
+ | {{Section stub}} |
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− | '''Password: 4622''' |
+ | '''Password: 4622''' |
⚫ | |||
− | == |
+ | ===3=== |
+ | {{Section stub}} |
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− | '''Password: 0413''' |
+ | '''Password: 0413''' |
⚫ | |||
− | == |
+ | ===4=== |
'''Password: 0926'''<br /> |
'''Password: 0926'''<br /> |
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⚫ | '''Note:''' Players can use the tunnels on the top of the stage to [[Screen Wrapping|warp]] to the bottom and vice-versa. They should use caution however, as explosions can also use these tunnels to reappear from the other side of the screen, and inattentive players can be caught off-guard. Players should also be cautious when using these tunnels because in ''Super Bomberman 5'', walking speed without any [[Speed-Up]]s is very slow and the tunnels are 5 tile spaces in length. |
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⚫ | |||
+ | Just don't get too crazy about this because the tunnels won't always save you for long. |
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⚫ | Note: Players can use the tunnels on the top of the stage to warp to the bottom |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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⚫ | |||
⚫ | |||
+ | </gallery> |
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==References== |
==References== |
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Super Bomberman 5 Hudson Soft Guidebook, pg. 72, 96-97 |
Super Bomberman 5 Hudson Soft Guidebook, pg. 72, 96-97 |
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+ | |||
+ | {{ListStages}} |
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+ | [[Category:Stages]] |
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+ | [[Category:Super Bomberman 5]] |
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+ | [[Category:Super Bomberman Series]] |
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+ | [[Category:Multiplayer]] |
Revision as of 18:35, 15 July 2018
Leaping Fire (おどれファイヤー) is the tenth and final stage in the Battle Game of Super Bomberman 5. It is the game's Super Bomberman 2 stage. It appears to be located in Zone 2 of Terrorin World, and more specifically, it appears to be a recreation of Golem Bomber's Flame Stage. The gimmick with this stage is that there are no Soft Blocks and bombs have maximum firepower.
Statistics
Regardless of what the current Battle Group is set to, all players will start the match with the following power-ups:
Battle Groups
1
- This section is a stub. You can help by expanding it.
2
- This section is a stub. You can help by expanding it.
Password: 4622
3
- This section is a stub. You can help by expanding it.
Password: 0413
4
Password: 0926
Note: Players can use the tunnels on the top of the stage to warp to the bottom and vice-versa. They should use caution however, as explosions can also use these tunnels to reappear from the other side of the screen, and inattentive players can be caught off-guard. Players should also be cautious when using these tunnels because in Super Bomberman 5, walking speed without any Speed-Ups is very slow and the tunnels are 5 tile spaces in length.
Just don't get too crazy about this because the tunnels won't always save you for long.
Gallery
References
Super Bomberman 5 Hudson Soft Guidebook, pg. 72, 96-97