—Magnet Bomber when the Iron Gauss reaches half HP.
The Iron Gauss is the second form of Magnet Bomber. It is fought on Planet Technopolis in Super Bomberman R after Magnet Bomber gets hit.
Description[]
The Iron Gauss is a giant magnetic robot fiddler crab. It has a mini gun underneath, its left arm is the crab pincer and its right arm is the magnet stapler club. During the second phase of his boss fight, Magnet Bomber gets inside the Iron Gauss.
The player needs to destroy the six legs with his/her bombs, which will weaken the boss. Then, the player will need to run fast enough and continuously bomb the boss before defeating it. Iron Gauss has only two attacks: Claw Swipe and Claw Pound. Both are issued at random.
The Iron Gauss's weak points are its legs, which must be weakened, at which point, it collapses and must be struck with bombs repeatedly. The Iron Gauss is defeated in 7 Bombs.
Quotes[]
- "My poor robot" Magnet Bomber when the Iron Gauss gets destroyed
- "You've made me mad!" Magnet Bomber when the Iron Gauss reaches half HP
Trivia[]
- The "Gauss" in the boss's name is titular to the Gauss, which is a real-life unit of magnetic flux density.