The Dark Stage is the fifth and final stage in Super Bomberman 2.
Hull[]
Plasma Bomber's ship is a greyish blue 4 pointed star, 4 cardinal tunnels that docked the ships, tower in the center and hemisphere below. Inside, the walls are beige with electronic lights, purple floors and a electronic door.
History[]
In Super Bomberman 2 when Brain Bomber's ship was destroyed, this was explored by White Bomberman where he had to turn the lights on, activate the Capsules, dodging hidden mines and eliminate many monsters in 6 levels until they reached the battle against Plasma Bomber. After the final battle against the real villain G Ganzu, this ship was destroyed with nothing left and White Bomberman is launched into space where he returns to Earth.
In Super Bomberman 5, the ship is part of Zone 2 where it is damaged along with many others. But it only appears on map as a support to hold the 4 ships, not as a stage.
Traps[]
Enemies[]
- Kuragarin
- Pikarin
- Persistent Coin
- Munchie Jump
- Electro
- BOSS: Plasma Bomber
- BOSS: SkeleGuard
- BOSS: G Ganzu
Items[]
Areas[]
Title | Enemies | Items | Traps |
---|---|---|---|
5-1 |
Pikarin | Light Switch Land Mine Regenerating Soft Block | |
5-2 |
Pikarin Kuragarin |
Light Switch Moving Block Land Mine Regenerating Soft Block | |
5-3 |
Munchie Jump Electro |
Hidden Hole Land Mine Light Switch Moving Block Regenerating Soft Block | |
5-4 |
Curansee Munchie Jump |
Moving Block Hidden Land Mine Regenerating Soft Block | |
5-5 |
Kuragarin Munchie Jump |
Light Switch Moving Block Hidden Land Mine Regenerating Soft Block | |
5-6 |
Pikarin Kuragarin |
Light Switch Moving Block Hidden Land Mine Hidden Hole Regenerating Soft Block | |
5-7 |
None | None | |
5-8 |
None |
Trivia[]
- Dark Stage is the only stage from Super Bomberman 2 that does not reappear in Super Bomberman 5.
- Normally, to get through Stage 5-5, the player must navigate a narrow passageway littered with Moving Blocks and Invisible Land Mines. Using the Power Glove this level can be made much less tedious by taking the following shortcut:
- Throw a bomb onto the opposite side of the desired Moving Block.
- Wait a few moments before planting 2 bombs above (or below) where the Moving Block is going to go.
- Maneuver Bomberman so that he is standing slightly on top of the tile space where the Moving Block is going to be.
- Once the Moving Block is in position, have Bomberman walk into it. He will be bounced forward into the divider, and then back in the opposite direction across the bombs. He will then exit off the bottom of the screen and reappear on the other side. This shortcut is much less deadly if the player has the Bomb Pass and Remote Control power-ups.
Gallery[]
References[]
- Super Bomberman 2 Hudson Official Guidebook, pg. 46-53
- Super Bomberman Complete Encyclopedia, pg.162