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|sprite = [[Image:DancingClownsprite.png]]
 
|sprite = [[Image:DancingClownsprite.png]]
 
|imagesize = 229
 
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|image = DancingClown.jpg|stage = [[Super Future]]}}'''Dancing Clown''' is a ridable enemy from ''[[Super Bomberman 4]]''. He comes from a mechanical [[Egg]].
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|image = DancingClown.jpg|stage = [[Super Future]]}}'''Dancing Clown''' is a ridable enemy from ''[[Super Bomberman 4]]''. It comes from a mechanical [[Egg]].
   
 
==Behavior==
 
==Behavior==
Dancing Clown moves at a normal pace in a straight line until he collides with a block, bomb, or other enemy, at which point he pauses, chooses a random direction, and then continues to move. He may choose to reverse directions even if he is not at a dead end. He will harm the player on collision.
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Dancing Clown moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses, chooses a random direction, and then continues to move. It may choose to reverse directions even if it is not at a dead end. It will harm the player on collision.
   
When Dancing Clown lines up horizontally or vertically with a player, and there are no obstacles between them, he will pause briefly before firing a sound wave in the direction of that player. The sound wave takes the shape of a group of musical notes and moves in a straight line, only disappearing if it collides with an obstacle or explosion or if travels five tile spaces away from its original position. A player who is hit by the sound wave will be [[Stun|stunned]] and forced to dance for a brief amount of time. Enemies that are hit by the sound wave will be frozen for a certain period of time.
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When Dancing Clown lines up horizontally or vertically with a player, and there are no obstacles between them, it will pause briefly before firing a sound wave in the direction of that player. The sound wave takes the shape of a group of musical notes and moves in a straight line, only disappearing if it collides with an obstacle or explosion or if travels five tile spaces away from its original position. A player who is hit by the sound wave will be [[Stun|stunned]] and forced to dance for a brief amount of time. Enemies that are hit by the sound wave will be frozen for a certain period of time.
   
Upon defeat, Dancing Clown becomes a mechanical Egg. In Battle Mode, he can be found randomly in Eggs that are uncovered in [[Soft Block]]s.
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Upon defeat, Dancing Clown becomes a mechanical Egg. In Battle Mode, it can be found randomly in Eggs that are uncovered in [[Soft Block]]s.
   
 
==Riding==
 
==Riding==
Players who ride Dancing Clown are able to fire his sound wave attack. The sound wave travels more slowly than it does when it is fired by Dancing Clown's enemy form in the Normal Game.
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Players who ride Dancing Clown are able to fire its sound wave attack. The sound wave travels more slowly than it does when it is fired by the enemy in the Normal Game.
   
 
==References==
 
==References==
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[[Category:Robots]]
 
[[Category:Robots]]
 
[[Category:Clowns]]
 
[[Category:Clowns]]
[[Category:Former Villains]]
 
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]

Revision as of 14:47, 15 February 2019

Dancing Clown is a ridable enemy from Super Bomberman 4. It comes from a mechanical Egg.

Behavior

Dancing Clown moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses, chooses a random direction, and then continues to move. It may choose to reverse directions even if it is not at a dead end. It will harm the player on collision.

When Dancing Clown lines up horizontally or vertically with a player, and there are no obstacles between them, it will pause briefly before firing a sound wave in the direction of that player. The sound wave takes the shape of a group of musical notes and moves in a straight line, only disappearing if it collides with an obstacle or explosion or if travels five tile spaces away from its original position. A player who is hit by the sound wave will be stunned and forced to dance for a brief amount of time. Enemies that are hit by the sound wave will be frozen for a certain period of time.

Upon defeat, Dancing Clown becomes a mechanical Egg. In Battle Mode, it can be found randomly in Eggs that are uncovered in Soft Blocks.

Riding

Players who ride Dancing Clown are able to fire its sound wave attack. The sound wave travels more slowly than it does when it is fired by the enemy in the Normal Game.

References

  1. Super Bomberman 4 Hudson Official Guidebook, pg. 13,23,37