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:''Not to be confused with the [[Nintendo DS]] game [[Bomberman Story DS]].''
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''Not to be confused with the Nintendo DS game [[Bomberman Story DS]].''
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{{Game
 
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|name = Bomberman Tournament
'''''Bomberman Tournament''''' (known as '''Bomberman Story''' in Japan) was a game in the long standing [[Bomberman]] series for the GBA. The game contains a fully realized multiplayer battle mode between linked [[File:Bomberman_Tournament.jpg|thumb|Box Art]]Game Boy Advances. The player and up to three friends can compete in any of the game's eight multiplayer battle arenas, each of which has its own unique gameplay twist.
 
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|image = Bomberman Tournament.jpg
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|developer = [[Hudson Soft]]
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|publisher = [[Hudson Soft]], Activision
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|genre = Action Adventure, Action RPG
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|platform = [[Game Boy Advance]]
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|mode = Single player, Multiplayer
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|rating = {{ESRB|Everyone}}
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|dates =
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{{JP|April 27, 2001}}<br>
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{{NA|June 29, 2001}}<br>
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{{EU|October 8, 2001}}
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}}
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'''''Bomberman Tournament''''', also known as '''''Bomberman Story''''' (ボンバーマンストーリー) in Japan, is a video game in the ''[[Bomberman (series)|Bomberman]]'' series for the [[Game Boy Advance]].
   
 
==Story==
 
==Story==
  +
One day, the planet [[Phantarion]] is visited by five meteors which are actually the [[Dastardly Bombers|Five Dastardly Bombers]]. A strange fortress appears where they land and the world around it begins to freeze over. Hearing the distress call, [[Dr. Ein]] sends [[Max]] to check things out. When Max enters the tower he is confronted by the beast Plasma Rock. Max is easily defeated and becomes captured. Having lost all communication with him, Ein sends for [[White Bomberman|Bomberman]] to find out the answers.<ref>''Bomberman Tournament'' U.S. manual, pg. 2</ref> [[File:Story_1.png|thumb|The Dastardly Bombers return]]
On the edge of the galaxy sits a small planet, Phantarion. From the cutscene at the beginning of the game, it is given that five meteors (the five [[Dastardly Bombers]]) hit the planet. Shortly thereafter, a large fortress was erected, and in turn the land around the tall, tower-like fortress and the fortress itself began to freeze over. The people of Phantarion sent out a distress call, and Professor Ein sent [[Max|Bomberman Max]] to investigate. Upon arriving on the planet, Max makes his way to the base of the tower. Once inside, he is confronted by a huge bird creature (later found to be Plasma Bomber in his transformed state). He is knocked out by the bird by one fell blow, and is either sent to [[File:Story_1.png|thumb|The Dastardly Bombers return]]the top of the tower or down a hole (the exact cannot be determined, Max is only shown being pulled into a dark, foreboding circle in the center of the screen). When Doctor Ein talks to Bomberman a week later, Bomberman tells him that they have lost all contact with Max. Bomberman is then sent by Ein to save Phantarion and find Max, thus beginning the playable portion of the story.
 
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==Quest Mode==
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[[File:Magnet's_Base_2.png|thumb|Gameplay]]
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Unlike other ''Bomberman'' games, ''Bomberman Tournament'' is an action adventure game. The player must navigate through large, open areas to find the next town or dungeon in order to proceed with the game. There are four environments that are filled with enemies and power-ups.
   
==Features==
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===Areas===
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*'''[[Grass Zone|Grass Area]]'''
*Each of the game's eight arenas (in Battle mode) is designed to affect the players' tactics in one way or another. Examples of this include environment hazards, such as buried explosives in one stage and the [[Power Ups|powerups]] in the Hi-Power Stadium. ''Tournament'' also includes a standard arena without any of these features, allowing for straightforward gameplay when desired.
 
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*'''[[Beach Zone|Beach Area]]'''
*[[Power Ups|Powerup]] tiles that augment the player's abilities.
 
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*'''[[Ice Field Zone|Ice Area]]'''
*A fully-fledged RPG-style single player mode.
 
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*'''[[Desert Zone (Bomberman Tournament)|Desert Area]]'''
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*'''[[Final Zone|Final Area]]'''
   
==Gameplay==
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===[[Charabom]]s===
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''Main Article: [[List of Charaboms in Bomberman Tournament]]''
''Tournament'' was generally lauded for its simple, approachable gameplay. In order to score (in multiplayer mode), players must lay time bombs in order to trap and obliterate their opponents, with the last player alive becoming the winner. As the player defeats enemies and clear away obstacles, a variety of power-up tiles appear. Randomly selected from a pool of 10 different items, these tiles have a number of effects, such as [[File:Magnet's_Base_2.png|thumb|Gameplay]]increasing bombs' blast radius, increasing the player's bomb capacity, or even reversing a player's controls.
 
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[[File:GBA--Bomberman Tournament Dec22 16 22 41.png|thumb|173x173px|Choosing Charaboms for battle]]
 
The game includes a number of critters known as [[Charaboms]] (called "Karabons" in this game) that form a major part of the Quest Mode. These critters not only are required to solve some puzzles, but also augment Bomberman's capabilities when equipped, they also add a scavenger-hunt aspect to the game. The player can acquire 25 Charaboms by capturing them or by artificially creating them. By visiting [[Charabom Colliseum|Colliseums]], NPCs will challenge the player to Charabom battles, which are one-on-one, turn-based fights, which is a good way to gain [[gold]] upon victory. The outcome of a match is determined before it ever begins, as the player's Charabom's prevailing stats and pre-set attack strategies determine the course of the fight. The Charaboms' stats can be increased by finding [[Charabom Food|food]] items by destroying [[Soft Block]]s.
   
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==Battle Mode==
Unlike other Bomberman games, ''Tournament'''s single-player quest mode takes a role-playing game based form with influences of [[Zelda]] and Pokémon reminiscent enhancements, & heavily borrows from the [[Neutopia]] series, also made by [[Hudson Soft]].
 
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One to four players may participate in the Battle Mode. The following rules can be set:<ref>''Bomberman Tournament'' U.S. manual, pg. 22-23</ref>
   
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*'''Computer''' - The difficulty setting for AI opponents. It may be set to Weak, Normal, or Hard.
The majority of the action takes place in 2D from top-down vantage point, while Karabon battles and select minigames are presented in a side view. Each of the game's six different environments possesses only a minimum of rectangular features and is detailed with all sorts of wacky nuances, such as trees that topple over or an earthen giant collapsed in the middle of a road.
 
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*'''Rounds''' - The number of rounds that a player must win in order to win the game. Up to five rounds may be set.
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*'''Time''' - 1, 2, 3, or 5 minutes or unlimited time may be set for each round.
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*'''Tie Break''' - Whether or not [[Sudden Death]] mode is enabled. The "Random" setting randomizes the pattern in which the [[Pressure Block]]s fall.
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*'''Shuffle''' - Whether or not player positions are randomized for each round.
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*'''Skulls''' - Determines whether [[Skull]] items can be destroyed by explosions (Burn or Stay).
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*'''Fishing''' - Whether or not the winning player will play [[Fishing]] minigame.
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*'''Revenge''' - Determines whether the [[Revenge Bomber]] is enabled. When Super is enabled, eliminated players will re-enter the game if they eliminate another player.
   
===[[Charabom|Karabons]]===
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===Battle Stages===
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*[[Standard]]
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*[[Hi Power]]
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*[[Conveyor]]
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*[[Slippage]]
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*[[Landmine (Battle Stage)|Landmine]]
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*[[Pipe Bomb]]
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*[[Curvage]]
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*[[Moon Warp]]
   
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===Items===
The game includes a number of critters, called '''Karabons''', that form a major part of the quest mode. These critters not only give out advice and augment Bomberman's capabilities, but they also add a scavenger-hunt aspect to an otherwise-standard RPG. The player can acquire 25 karabons by capturing them (a la Pokémon) [[File:Charaboms_BT.png|thumb|Karabons]]or by artificially creating them. From time to time, NPCs will challenge the player to Karabon battles, which, much like Pokémon battles, are one-on-one, turn-based fights. Unlike Pokémon battles, however, the outcome of a match is determined before it ever begins, as the player's Karabon's prevailing stats and pre-set attack strategies determine the course of the fight.
 
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These items appear only in the Battle Mode.<ref>''Bomberman Tournament'' U.S. manual, pg. 25-27</ref>
   
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*[[Fire Up]]
==Monsters==
 
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*[[Bomb Up]]
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*[[Speed Up]]
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*[[Slow Down]]
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*[[Kick Bomb]]
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*[[Punch]]
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*[[Power Glove]]
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*[[Hellfire]]
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*[[Line Bomb]]
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*[[Skull]]
   
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====Skull Effects====
[[Pygmy]]
 
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*'''Lead Feet''' - The player moves at minimum speed.
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*'''Lightning Feet''' - The player moves at maximum speed.
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*'''Diarrhea''' - The player constantly places all of his or her bombs.
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*'''Constipation''' - The player is unable to place bombs.
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*'''Wimp Syndrome''' - The player may only place one bomb of the smallest firepower.
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*'''Reversal Syndrome''' - The player's controls are reversed.
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*'''Hyperactivity''' - The player's bombs have shorter fuses.
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*'''Lethargy''' - The player's bombs have longer fuses.
   
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==Trivia==
[[Pharaoh]]
 
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*Many of the game's enemies, traps, and locations originally came from an earlier [[Hudson Soft]] series, ''[[w:c:konami:Neutopia (series)|Neutopia]]''.
   
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==Gallery==
[[Ice Tower]]
 
 
<gallery orientation="square" spacing="small" widths="133">
 
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Bomberman Tournament JP Box.jpg|JP Box art
[[Trent (Enemy Character)|Trent]]
 
 
Title BT.png|Title Screen
 
[[Frog]]
 
 
[[Hedgehog]]
 
 
[[Snake]]
 
 
[[Crab]]
 
 
[[Fishman]]
 
 
[[Mechabomb]]
 
 
[[Warlus]]
 
 
<gallery orientation="square" spacing="small" captionalign="left">
 
Title BT.png|Title Scren
 
 
Photo of Louie.png|Photo of Louie taken in game
 
Photo of Louie.png|Photo of Louie taken in game
 
Sid the Fusion Chamber.png|Sid, the Fusion Chamber
 
Sid the Fusion Chamber.png|Sid, the Fusion Chamber
Game Over 2.png|Continue Your Game
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Game Over 2.png|Continue Game
Game Over 3.png|Quit Your Game
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Game Over 3.png|Quit Game
Story 10.png|Monster from the Intro
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Story 10.png|Plasma Bomber as PlasmaRock
 
To Fantasy.png|Going to Fantasy
 
To Fantasy.png|Going to Fantasy
 
End 8 BT.png|Scene from the Ending
 
End 8 BT.png|Scene from the Ending
 
Scene.png|Scene from the Title
 
Scene.png|Scene from the Title
Zone 1.png|Zone 1
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Zone 1.png|Alpha
Zone 2.png|Zone 2
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Zone 2.png|Gamma
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Bigocean.JPG|Delta - Undersea
Zone 3.png|Zone 3
 
Zone 4.png|Zone 4
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Zone 3.png|Epsilon
Zone 5.png|Zone 5
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Zone 4.png|Ita
 
Zone 5.png|Fantasy
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Multiplayer Art.png|Multiplayer Artwork
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File:Bomberman Story Nori 1.jpg|Concept Art from Nori_Bomber
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File:Bomberman Story Nori 2.jpg
 
</gallery>
 
</gallery>
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  +
==References==
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<references />
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{{ListGames}}
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[[de:Bomberman Tournament]]
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[[es:Bomberman Tournament]]
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[[pt-br:Bomberman Tournament]]
 
[[Category:Bomberman Games]]
 
[[Category:Bomberman Games]]
  +
[[Category:Bomberman Tournament]]
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[[Category:GBA Games]]

Latest revision as of 14:40, 2 September 2023

Not to be confused with the Nintendo DS game Bomberman Story DS.

Bomberman Tournament, also known as Bomberman Story (ボンバーマンストーリー) in Japan, is a video game in the Bomberman series for the Game Boy Advance.

Story

One day, the planet Phantarion is visited by five meteors which are actually the Five Dastardly Bombers. A strange fortress appears where they land and the world around it begins to freeze over. Hearing the distress call, Dr. Ein sends Max to check things out. When Max enters the tower he is confronted by the beast Plasma Rock. Max is easily defeated and becomes captured. Having lost all communication with him, Ein sends for Bomberman to find out the answers.[1]

Story 1

The Dastardly Bombers return

Quest Mode

Magnet's Base 2

Gameplay

Unlike other Bomberman games, Bomberman Tournament is an action adventure game. The player must navigate through large, open areas to find the next town or dungeon in order to proceed with the game. There are four environments that are filled with enemies and power-ups.

Areas

Charaboms

Main Article: List of Charaboms in Bomberman Tournament

GBA--Bomberman Tournament Dec22 16 22 41

Choosing Charaboms for battle

The game includes a number of critters known as Charaboms (called "Karabons" in this game) that form a major part of the Quest Mode. These critters not only are required to solve some puzzles, but also augment Bomberman's capabilities when equipped, they also add a scavenger-hunt aspect to the game. The player can acquire 25 Charaboms by capturing them or by artificially creating them. By visiting Colliseums, NPCs will challenge the player to Charabom battles, which are one-on-one, turn-based fights, which is a good way to gain gold upon victory. The outcome of a match is determined before it ever begins, as the player's Charabom's prevailing stats and pre-set attack strategies determine the course of the fight. The Charaboms' stats can be increased by finding food items by destroying Soft Blocks.

Battle Mode

One to four players may participate in the Battle Mode. The following rules can be set:[2]

  • Computer - The difficulty setting for AI opponents. It may be set to Weak, Normal, or Hard.
  • Rounds - The number of rounds that a player must win in order to win the game. Up to five rounds may be set.
  • Time - 1, 2, 3, or 5 minutes or unlimited time may be set for each round.
  • Tie Break - Whether or not Sudden Death mode is enabled. The "Random" setting randomizes the pattern in which the Pressure Blocks fall.
  • Shuffle - Whether or not player positions are randomized for each round.
  • Skulls - Determines whether Skull items can be destroyed by explosions (Burn or Stay).
  • Fishing - Whether or not the winning player will play Fishing minigame.
  • Revenge - Determines whether the Revenge Bomber is enabled. When Super is enabled, eliminated players will re-enter the game if they eliminate another player.

Battle Stages

Items

These items appear only in the Battle Mode.[3]

Skull Effects

  • Lead Feet - The player moves at minimum speed.
  • Lightning Feet - The player moves at maximum speed.
  • Diarrhea - The player constantly places all of his or her bombs.
  • Constipation - The player is unable to place bombs.
  • Wimp Syndrome - The player may only place one bomb of the smallest firepower.
  • Reversal Syndrome - The player's controls are reversed.
  • Hyperactivity - The player's bombs have shorter fuses.
  • Lethargy - The player's bombs have longer fuses.

Trivia

  • Many of the game's enemies, traps, and locations originally came from an earlier Hudson Soft series, Neutopia.

Gallery

References

  1. Bomberman Tournament U.S. manual, pg. 2
  2. Bomberman Tournament U.S. manual, pg. 22-23
  3. Bomberman Tournament U.S. manual, pg. 25-27
Games
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