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{{Stub}}
 
 
{{Game
 
{{Game
|name =Bomberman (PSP)
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|name =Bomberman Portable
 
|image =Bomberman PSP Front.jpg
 
|image =Bomberman PSP Front.jpg
|developer =
+
|developer =[[Hudson Soft]]
 
|publisher =
 
|publisher =
 
|distributor =
 
|distributor =
 
|designer =
 
|designer =
|genre =
+
|genre =Puzzle / Action
 
|platform =PSP
 
|platform =PSP
 
|mode =
 
|mode =
 
|rating =
 
|rating =
  +
|dates ={{JP|June 20, 2006}}{{NA|September 12, 2006}}{{EU|February 9, 2007}}}}
|dates =}}
 
'''Bomberman (PSP)''' is a handheld game for the [[PlayStation Portable|PSP]].
+
'''''Bomberman Portable''''' (ボンバーマンポータブル), known as simply '''''Bomberman''''' outside Japan, is a handheld video game for the [[PlayStation Portable|PSP]].
  +
==Game Modes==
 
 
=Normal Mode=
Here are the modes you can play:
 
 
This is the mode where the player has to help [[White Bomberman|Bomberman]] fight off the shadowy threat of [[Bagura|Professor Bagular]]. This is quite different from the usual 2D Bomberman, because getting a power-up adds to the player's inventory, which they can equip it as they want to. This keeps the rule "one hit-dead" which Bomberman will die if hit by a bomb or an enemy unless he has a heart.
==Normal==
 
  +
This is the mode where the player has to help [[White Bomberman|Bomberman]] in catching [[Bagura]] and defeating him. This is quite different from the usual Bomberman NES, because getting a power-up adds to the player's inventory, which they can equip it as they want to. This keeps the rule "one hit-dead" which Bomberman will die if hit by a bomb or an enemy.
 
 
==Areas==
 
==Areas==
Planet Bomber (also referred as Bomber World) is the first location. It's the simplest world anyone can play
+
*[[Planet Bomber|Bomber World]] (ボンバーせい) is the first location. It is the most basic world. The boss fight consists of four [[Mecha Bomber]]s.
  +
[[File:Bomber.jpg|thumb|[[Planet Bomber|Bomber World]] Robo Bomber Boss]]
   
Jungle World is the second. It introduces the [[Mechabomb]] here. The obstacle jungle is the world's specialty
+
*[[Jungle World]] (グリーンウッドせい, ''Green Wood World'') is the second. It introduces the [[Mechabomb]] here. The obstacle jungle is the world's specialty. The boss is [[Spiderer]].
  +
[[File:Jungle.jpg|thumb|Jungle World Level]]
   
Desert World is the third. It introduces the warp quicksand, and when the player steps on it, they will travel in another area on the course.
+
*[[Desert World]] (イエローデザートせい, ''Yellow Desert World'') is the third. It introduces the warp quicksand, and when the player steps on it, they will travel in another area on the course. The boss is [[Sorcery]] from ''[[Bomberman Max]]''.[[File:Desert.jpg|thumb|Desert world]]
   
Spook World: The place is filled with ghost themed crature. As time passes, the screen darkens a bit.
+
*[[Spook World]] (ブラックホラーせい, ''Black Horror World'') The place is filled with ghost themed creatures. As time passes, the screen darkens a bit. The boss is [[Bagura|Bagular]], fighting similar to his appearance in ''[[Super Bomberman 3]]''.
   
Ice World: This gives the icy floor which bomberman can slide in a direction without changing direction. Can be sometimes deadly, especially when you want to move out when a bombs gonna blast in that lane. Bagura is first confronted here
+
*[[Ice World]] (ホワイトアイスせい, ''White Ice World'') introduces icy floors; Bomberman can slide in a direction without changing direction. Can be sometimes deadly, especially when you want to move out when a bomb is going to blast in that lane. The boss is [[Bigaron]].[[File:Ice.jpg|thumb|Ice world with the slippery floor.]]
   
Lava World: No hard blocks, but holes. Holes are unpassable areas, but fire can go through. Some of the metal flooring will fall if Bomberman passes through it. The falling floors can be identified in a keen look: their color is lighter than the other tiles.
+
*[[Lava World]] (レッドラバーせい, ''Red Lava World'') features no hard blocks, but holes. Holes are impassable areas, but fire can go through. Some of the metal flooring will fall if Bomberman passes through it. The falling floors can be identified in a keen look: their color is lighter than the other tiles. The boss is [[Hades]].
   
Electro World: The final default level. There are live wire panels on the floor. Standing on it will cause Bomberman to be stunned for a moment.
+
*[[Electro World]] (ライトエレクトロせい, ''Light Electro World'') is the last of the initial levels. There are live wire panels on the floor. Standing on it will cause Bomberman to be stunned for a moment. The boss is the [[Oven Range]] from ''[[Bomberman Max 2]]''.[[File:Electroworld.jpg|thumb|Electro World]]
   
Mech World: This world will arise after beating Electro World. There are several areas in the battle field civered with a smooth metal. Stay away from them, the flatteners will crush ANYONE, including you and the enemies.
+
*[[Mech World]] (グレーメカニカせい, ''Grey Mechanica World'') will arise after clearing the first seven worlds. There are several areas in the battle field covered with a smooth metal. Stay away from them, as the presses will crush enemies and you alike. The boss is Bagular and Bigaron.
  +
  +
*[[Future World]] (ブルーチューンせい, ''Blue Tune World'') is a city in space and Bagular's stronghold. There will be conveyor belts here. The boss is Bagular and [[SkeleGuard]].
  +
  +
[[File:A.jpg|thumb|The world map (Bagular's Battleship and Future World are on the other side).]]
  +
*[[Bagular's Spaceship]] (バグラーせんかん, ''Bagura Battleship'') is the final world unlocked if Bomberman found the key in each of the previous worlds, otherwise the game will end after Future World with Bagular's escape. It is a crystalline landscape filled with alien technology. The final boss is Bagular and [[Robo Bomber]].
   
Future World: The last level. There will be conveyor belts here. This is the last confrontation of Bagura.
 
 
==Classic==
 
==Classic==
The game's concept is similar of those of Bomberman NES, but with updated graphics. Every 11th, 21st, 31st, and 41st level will change the battle field.
+
The game's concept is similar to [[the original ''Bomberman''|Bomberman (NES)]], but with updated graphics. Every 11th, 21st, 31st, and 41st level will change the battle field.
   
 
The fields are:
 
The fields are:
 
*Classic, but with grass covering the floor. Starts at Stage 1
 
*Classic, but with grass covering the floor. Starts at Stage 1
*Food, the cheeses are soft blocks and cucumbers are hard blocks. Starts at Stage 11
+
*Food, the cheeses are soft blocks and cucumbers are hard blocks. Starts at Stage 11[[File:Food.jpg|thumb|The food-themed level.]]
*Lego-type theme, the single green/blue piece are hard, and the colored units are soft. Starts at Stage 21
+
*Lego-type theme, the single green/blue piece are hard, and the colored units are soft. Starts at Stage 21.[[File:Lego.jpg|thumb|A lego-themed level.]]
 
*Garden theme, flower containers are soft, hedges are hard. Starts at Stage 31
 
*Garden theme, flower containers are soft, hedges are hard. Starts at Stage 31
 
*Water-area theme, and the last. Treasure chests are soft, statues are hard. Starts at level 41
 
*Water-area theme, and the last. Treasure chests are soft, statues are hard. Starts at level 41
Some enemies here are from the NES, others like green Baroms.
+
Some enemies here are from the NES, others like green Balloms.
  +
==Battle==
 
  +
===Enemies===
You can play in multiplayer, or single player. Single player allows you to compete against COM enemies. You can set up everything, or ''customized''.
 
  +
*[[Ballom]]
  +
*[[Onil]]
  +
*[[Dahl]]
  +
*[[Minvo]]
  +
*[[Doria]]
  +
*[[Ovape]]
  +
*[[Pass]]
  +
*[[Pontan]]
  +
 
===Battle===
 
You can play in multiplayer, or single player. Single player allows you to compete against COM enemies. You can set up everything, or ''customized'' (like most other Bomberman games).
   
 
Here are some settings you can customize:
 
Here are some settings you can customize:
*Matches - set up number of wins
+
*[[Matches]] - set up number of wins
*Time - set up limit. When the timer is 1:00 min. left, some blocks suuround the area, crushing anyone, and tinying the course
+
*[[Time]] - set up limit. When the timer is 1:00 min. left, some blocks surround the area, crushing anyone and tidying the course
*Sudden Death - when the limit hits zero, every one present will die, ending up as a tie. This is not allowed when there is infinite time
+
*[[Sudden Death]] - when the limit hits zero, every one present will die, ending up as a tie. This is not allowed when there is infinite time
*Shuffle - allows you to set a starting position
+
*[[Shuffle]] - allows you to set a starting position
*[[Skull]] - sets up whether burnable or not. If not burnable, the way to get rid of it is by collecting it, despite the illness.
+
*[[Skull]] - sets up whether burnable or not. If not burnable, the way to get rid of it is by collecting it, despite the illness
*Revenge - the killed player hovers in the battlefield's sides, throwing bombs 3 units away, or 2 (if a player is on the 2nd unit within the range.).
+
*Revenge - an eliminated player rides the [[Bad Bomber]] and throws bombs 2 to 3 units away. If set to super, the eliminated player can go back to gameplay by successfully eliminating another player with their own bomb.
 
Difficulty/Players
 
Difficulty/Players
*Number of players
+
*[[Number of players]]
*COM difficulty
+
*[[COM difficulty]]
 
Arenas
 
Arenas
*Standard - the classic arena
+
*[[Standard]] - the classic arena
*Standard Jr. - the classsic-mini arena
+
*Standard Jr. - the classic-mini arena
 
*Power Trip - items disabled, but built in MAX firepower, SPEED 3 and 3 BOMBS
 
*Power Trip - items disabled, but built in MAX firepower, SPEED 3 and 3 BOMBS
 
*Items Galore - no item customize, no hard blocks, but soft blocks surrounding a pile of items
 
*Items Galore - no item customize, no hard blocks, but soft blocks surrounding a pile of items
 
*Power Trip Jr. - mini, but same criteria in Power Trip
 
*Power Trip Jr. - mini, but same criteria in Power Trip
*Piping Hot - go through pipes. There may be surprises in there, like a bomb
+
*Piping Hot - go through pipes. There may be surprises in there, like a bomb.[[File:Pipinghot.jpg|thumb|Piping hot!]]
*Boom Factory - regular arena but with 2 conveyor belts
+
*Boom Factory - regular arena but with two conveyor belts[[File:Belts.jpg|thumb|Boom Factory with the conveyor-belts.]]
*Bomb Benders - kicked bombs move to the sirection indicated by arrows
+
*Bomb Benders - kicked bombs move to the direction indicated by arrows
 
*Pipes and Belts - combination if Piping Hot and Boom factory. Unlocked after finishing Classic Mode
 
*Pipes and Belts - combination if Piping Hot and Boom factory. Unlocked after finishing Classic Mode
*Boom Senders - kicked bombs and flames move through under the pipes
+
*Boom Senders - kicked bombs and flames move through under the pipes[[File:Boomsender.jpg|thumb|Le boom sender.]]
 
*Slip and Bang- players can only move the direction they chose, so they can't change direction unless they stopped on a wall or hard block
 
*Slip and Bang- players can only move the direction they chose, so they can't change direction unless they stopped on a wall or hard block
*On Thin Ice - the ice floor can melt if the bomb above it explodes.
+
*On Thin Ice - the ice floor can melt if the bomb above it explodes
*Steam Stepper - geysers can lower the player's vision
+
*Steam Stepper - geysers can lower the player's vision [[File:Geyser.jpg|thumb|Steam stepper with 2 active geysers]]
*Igloo Madness- bombs set on igloos have a MAX firepower, regardless of current firrepower
+
*Igloo Madness - bombs set on igloos have a MAX firepower, regardless of current firepower
 
*Blow Me Down - fans can turn off bombs temporarily, and making it harder to walk. Unlocked after finishing Normal Mode
 
*Blow Me Down - fans can turn off bombs temporarily, and making it harder to walk. Unlocked after finishing Normal Mode
*Speed Freak- everyone's speed is 8, the MAX limit
+
*Speed Freak - everyone's speed is 8, the MAX limit
 
*Crazy Bomb Benders - similar to bomb benders, but some arrows change their direction
 
*Crazy Bomb Benders - similar to bomb benders, but some arrows change their direction
 
*Totally Warped - warp quicksands moves the player to another warp quicksand
 
*Totally Warped - warp quicksands moves the player to another warp quicksand
*On Holey Ground - players can't cross the gaps, but thry allow the fire explosions
+
*On Holey Ground - players can't cross the gaps, but they allow the fire explosions
 
*Random - the arenas can change level to level
 
*Random - the arenas can change level to level
   
  +
==Items==
  +
These items are found in these game. In Normal mode, they can be found in soft blocks. The player can only stock up to 99 of each item.
  +
*[[Fire]] Up
  +
*[[Fire Down]]*
  +
*[[Skate]]
  +
*[[Geta]]*
  +
*[[Bomb-Up]]
  +
*[[Bomb Down]]*
  +
*[[Remote Control]]
  +
*[[Pierce Bomb]]
  +
*[[Power Bomb]]
  +
*[[Mine Bomb]]
  +
*[[Dangerous Bomb]]
  +
*[[Rubber Bomb]]*
  +
*[[Bomb Kick]]
  +
*[[Line Bomb]]
  +
*[[Full Fire]]
  +
*[[Bomb Pass]]
  +
*[[Soft Block Pass]]
  +
*[[Heart]]
  +
*[[Vest]]
  +
*Glasses (these allow Bomberman to see items in soft blocks.)
  +
*Fireproof suit (not to be confused with the vest, it only allows the player to be invincible in their own blasts. Its icon is a small stick figure with fire behind it.)
  +
*[[Clock]]
  +
*Random item* (an item box with a ? mark on it)
  +
*[[Skull]]*
   
  +
''Items with an asterisk (*) are items exclusive to battle mode only.''
 
 
 
 
 
 
 
==Gallery==
 
==Gallery==
 
<gallery spacing="small" orientation="square" captionalign="left">
 
<gallery spacing="small" orientation="square" captionalign="left">
 
Bomberman PSP JP Front.jpg|JP Box
 
Bomberman PSP JP Front.jpg|JP Box
 
</gallery>
 
</gallery>
  +
  +
==Trivia==
  +
*Bomber World is the only world that does not have an exclusive feature.
  +
**Jungle features tress that acts like tunnels
  +
**Desert features quicksand that warps the player to another place.
  +
**Spook features a game field that eventually darkens overtime.
  +
**Ice features slippery floors.
  +
**Lava features holes and falling tiles.
  +
**Electro features stunning tiles.
  +
**Mech features tiles that are constantly squashed by presses.
  +
**Future features conveyor belts
  +
**Bagular's Battleship features magnets that pull bombs toward them.
  +
*The Food level of Classic Mode has green-topped red [[Onil]] that resemble strawberries
  +
**Likewise, Dorias (orange) and Balloms (green) have alternate-color versions that worth more points
  +
*"On Holey Ground" is a play on the word "Holy Ground"
  +
*Planet Bomber's grass is darker than the Standard Arena and Level 1 to 10 of Classic mode.
   
 
{{ListGames}}
 
{{ListGames}}

Revision as of 15:39, 15 February 2019

This article is currently a stub. Please help Bomberman Wiki by expanding it.

Bomberman Portable (ボンバーマンポータブル), known as simply Bomberman outside Japan, is a handheld video game for the PSP.

Normal Mode

This is the mode where the player has to help Bomberman fight off the shadowy threat of Professor Bagular. This is quite different from the usual 2D Bomberman, because getting a power-up adds to the player's inventory, which they can equip it as they want to. This keeps the rule "one hit-dead" which Bomberman will die if hit by a bomb or an enemy unless he has a heart.

Areas

  • Bomber World (ボンバーせい) is the first location. It is the most basic world. The boss fight consists of four Mecha Bombers.
Bomber

Bomber World Robo Bomber Boss

  • Jungle World (グリーンウッドせい, Green Wood World) is the second. It introduces the Mechabomb here. The obstacle jungle is the world's specialty. The boss is Spiderer.
Jungle

Jungle World Level

  • Desert World (イエローデザートせい, Yellow Desert World) is the third. It introduces the warp quicksand, and when the player steps on it, they will travel in another area on the course. The boss is Sorcery from Bomberman Max.
    Desert

    Desert world

  • Spook World (ブラックホラーせい, Black Horror World) The place is filled with ghost themed creatures. As time passes, the screen darkens a bit. The boss is Bagular, fighting similar to his appearance in Super Bomberman 3.
  • Ice World (ホワイトアイスせい, White Ice World) introduces icy floors; Bomberman can slide in a direction without changing direction. Can be sometimes deadly, especially when you want to move out when a bomb is going to blast in that lane. The boss is Bigaron.
    Ice

    Ice world with the slippery floor.

  • Lava World (レッドラバーせい, Red Lava World) features no hard blocks, but holes. Holes are impassable areas, but fire can go through. Some of the metal flooring will fall if Bomberman passes through it. The falling floors can be identified in a keen look: their color is lighter than the other tiles. The boss is Hades.
  • Electro World (ライトエレクトロせい, Light Electro World) is the last of the initial levels. There are live wire panels on the floor. Standing on it will cause Bomberman to be stunned for a moment. The boss is the Oven Range from Bomberman Max 2.
    Electroworld

    Electro World

  • Mech World (グレーメカニカせい, Grey Mechanica World) will arise after clearing the first seven worlds. There are several areas in the battle field covered with a smooth metal. Stay away from them, as the presses will crush enemies and you alike. The boss is Bagular and Bigaron.
  • Future World (ブルーチューンせい, Blue Tune World) is a city in space and Bagular's stronghold. There will be conveyor belts here. The boss is Bagular and SkeleGuard.
A

The world map (Bagular's Battleship and Future World are on the other side).

  • Bagular's Spaceship (バグラーせんかん, Bagura Battleship) is the final world unlocked if Bomberman found the key in each of the previous worlds, otherwise the game will end after Future World with Bagular's escape. It is a crystalline landscape filled with alien technology. The final boss is Bagular and Robo Bomber.

Classic

The game's concept is similar to Bomberman (NES), but with updated graphics. Every 11th, 21st, 31st, and 41st level will change the battle field.

The fields are:

  • Classic, but with grass covering the floor. Starts at Stage 1
  • Food, the cheeses are soft blocks and cucumbers are hard blocks. Starts at Stage 11
    Food

    The food-themed level.

  • Lego-type theme, the single green/blue piece are hard, and the colored units are soft. Starts at Stage 21.
    Lego

    A lego-themed level.

  • Garden theme, flower containers are soft, hedges are hard. Starts at Stage 31
  • Water-area theme, and the last. Treasure chests are soft, statues are hard. Starts at level 41

Some enemies here are from the NES, others like green Balloms.

Enemies

Battle

You can play in multiplayer, or single player. Single player allows you to compete against COM enemies. You can set up everything, or customized (like most other Bomberman games).

Here are some settings you can customize:

  • Matches - set up number of wins
  • Time - set up limit. When the timer is 1:00 min. left, some blocks surround the area, crushing anyone and tidying the course
  • Sudden Death - when the limit hits zero, every one present will die, ending up as a tie. This is not allowed when there is infinite time
  • Shuffle - allows you to set a starting position
  • Skull - sets up whether burnable or not. If not burnable, the way to get rid of it is by collecting it, despite the illness
  • Revenge - an eliminated player rides the Bad Bomber and throws bombs 2 to 3 units away. If set to super, the eliminated player can go back to gameplay by successfully eliminating another player with their own bomb.

Difficulty/Players

  • Number of players
  • COM difficulty

Arenas

  • Standard - the classic arena
  • Standard Jr. - the classic-mini arena
  • Power Trip - items disabled, but built in MAX firepower, SPEED 3 and 3 BOMBS
  • Items Galore - no item customize, no hard blocks, but soft blocks surrounding a pile of items
  • Power Trip Jr. - mini, but same criteria in Power Trip
  • Piping Hot - go through pipes. There may be surprises in there, like a bomb.
    Pipinghot

    Piping hot!

  • Boom Factory - regular arena but with two conveyor belts
    Belts

    Boom Factory with the conveyor-belts.

  • Bomb Benders - kicked bombs move to the direction indicated by arrows
  • Pipes and Belts - combination if Piping Hot and Boom factory. Unlocked after finishing Classic Mode
  • Boom Senders - kicked bombs and flames move through under the pipes
    Boomsender

    Le boom sender.

  • Slip and Bang- players can only move the direction they chose, so they can't change direction unless they stopped on a wall or hard block
  • On Thin Ice - the ice floor can melt if the bomb above it explodes
  • Steam Stepper - geysers can lower the player's vision
    Geyser

    Steam stepper with 2 active geysers

  • Igloo Madness - bombs set on igloos have a MAX firepower, regardless of current firepower
  • Blow Me Down - fans can turn off bombs temporarily, and making it harder to walk. Unlocked after finishing Normal Mode
  • Speed Freak - everyone's speed is 8, the MAX limit
  • Crazy Bomb Benders - similar to bomb benders, but some arrows change their direction
  • Totally Warped - warp quicksands moves the player to another warp quicksand
  • On Holey Ground - players can't cross the gaps, but they allow the fire explosions
  • Random - the arenas can change level to level

Items

These items are found in these game. In Normal mode, they can be found in soft blocks. The player can only stock up to 99 of each item.

Items with an asterisk (*) are items exclusive to battle mode only.

Gallery

Trivia

  • Bomber World is the only world that does not have an exclusive feature.
    • Jungle features tress that acts like tunnels
    • Desert features quicksand that warps the player to another place.
    • Spook features a game field that eventually darkens overtime.
    • Ice features slippery floors.
    • Lava features holes and falling tiles.
    • Electro features stunning tiles.
    • Mech features tiles that are constantly squashed by presses.
    • Future features conveyor belts
    • Bagular's Battleship features magnets that pull bombs toward them.
  • The Food level of Classic Mode has green-topped red Onil that resemble strawberries
    • Likewise, Dorias (orange) and Balloms (green) have alternate-color versions that worth more points
  • "On Holey Ground" is a play on the word "Holy Ground"
  • Planet Bomber's grass is darker than the Standard Arena and Level 1 to 10 of Classic mode.
Games
Main Bomberman (NESTG-16ArcadeParty Edition) • IIWorld (1992)'93'94 (Special} • Super (2345) • Saturn (Fight!!) • NeoAtomic64 (1997)World (1998)WarsHero64: The Second Attack!Online (Dreamcast)64 (2001)GenerationNetOnline (PC)Act:ZeroLive (UltraBattlefest) • Online JapanBlastSuper R (Online2)
Portable Bomber BoyGB (23) • Max (2) • DSPortable2 (Blitz)
Other RPG QuestTournamentRPGStory DS
Land Land (23) • Touch! (2) • WiiPortableBattles
Jetters Densetsu no BombermanJettersVol. 1Game Collection
Mobile Touch: The Legend of Mystic BombTouch 2: Volcano PartyChainsDojo100-nin TaisenMobileTaisen!
Collections 4 in 1 Super CDCollection (GB)Collection (PC)SelectionCollection Vol. 2Hudson Best Vol. 1
Spin-Off Robo WarriorBlaster Master BoyStar ParodierHi-Ten (Chara Bom) • Panic BomberB-Daman (Bakugaiden: Victory heno MichiBakugaiden V: Final Mega Tune) • PocketFantasy RaceKart (DX) • DreamMix TV World FightersHardballBakufuu Sentai BombermenR20 ☆ MoeBombergirlAmazing
Canceled C64Mega (Factor 5)Virtual3DS