Bomberman Generation is a video game released for the Nintendo GameCube. It's a successor to the Bomberman 64 series, retaining the free-roaming, gridless 3D Story Mode maps of those games, along with the elemental bombs and RPG elements of The Second Attack! However, the game's Battle Mode reverted to a traditional grid format with 4-way grid movement.
Story[]
Deep within the universe, six magical items called the Bomb Elements were salvaged by a freighter sent out by Dr. Ein. While on their return to Planet Bomber, they are intercepted by a hired gun sent by the Hige Hige Bandits led by Mujoe. The elements are scattered on the planet Tentacalls and to make matters worse, the Hige Hige Bandits recruited the evil Crush Bombers. Ein contacts Bomber Base to send Bomberman and Max (who will do things his own way) to retrieve them before their enemies do...
Crush Bombers[]
Megaton Bomber[]
- See Megaton Bomber
Megaton Bomber is a huge bomber who is the strength of the Crush Bombers, his signature weapon is a Spiked Morning Star. His personality is best described as the big, strong, slow doofus character. The ball is held by a claw at the end of his arm and the chain is fed through the palm of his hand. His signature move is the "Megaton Crush," where he pounds the ground, sending shock waves through the arena, stunning Bomberman and making him let go of any a bomb he may be holding at the time.
Beauty Bomber[]
- See Beauty Bomber
Another Pretty Bomber who gloats about her looks, as her personality makes her out to be a materialistic princess. Beauty Bomber's main method of attack is hitting bombs with her hips, causing them to bounce along the ground at Bomberman. If weakened enough, she will use her stage light lasers to either track in on Bomberman's position and shoot lasers at him, or use the lights as a protective barrier that absorbs damaging bomb blasts.
Eagle Bomber[]
- See Eagle Bomber
Eagle Bomber is the speed of the Crush Bombers. His own personality shows him as arrogant and brash. With jet packs and a pair of sharp wings on his back, he uses his own body as a preferred weapon. His main attack usually consists of flying in a spinning motion and in a lazy, haphazard manner in which to catch Bomberman off-guard. His main explosive attack consists of him flying up and carpet-bombing the entire arena, the positioning of said explosives being hard to maneuver through. He will also spin like a top and, if he catches Bomberman, will pick him up, fly into the air, and pile-drive him onto the ground.
Assault Bomber[]
- See Assault Bomber
Assault Bomber is huge bomber who is loaded with a plethora of weapons. His personality shows him as psychotic and malevolent. Assault Bomber is more of a mech than a "Bomber" as he attacks mainly using his machine gun mounted on his arm, though his has an attack that consists of him chasing Bomberman around the room dropping a payload of red explosive spheres (thereby, his "bombing" attack). He can also separate his upper body from his lower body and hover around.
Bomber Elite[]
- See Bomber Elite
The cape-wearing leader of the Crush Bombers—and as expected, is the strongest. He has psycho-kinetic powers and can teleport. He also has more honor than the rest of the Crush Bombers, and seems to be the most playful, telling Bomberman he'll 'play' with him because he's bored. For the first part of the battle, he is toying with Bomberman, rather than taking him seriously. But once Bomberman proves himself worthy by getting Bomber Elite down to one heart, he "gets serious" and blasts spheres of energy that grow as they rotate in the area. After being defeated, he extends his hand towards Bomberman, praising him for defeating him. The reason for this is because he found an opponent to beat him. And it saddens Bomberman, and even makes him cry. Unlike the other Crush Bombers, however, Bomber Elite does not explode after dying. He simply falls to the ground, and transforms into liquid-like sparkles that evaporate into the air. He is sometimes mistaken to be a she, due to a feminine voice; however, in cut-scenes, Dr. Ein clearly describes Bomber Elite as a male.
Normal Game[]
The player must use navigate through 3D environments which feature a lot of puzzle-like elements compared to previous games. They can use bombs and other abilities, most of these abilities are obtained by collecting Charaboms; with each charabom having their own abilities when equipped. Like the previous games featuring Charaboms, the equipped Charabom can be feed with Charabom Foods in order to increase their stats and levels, which play an important role when dueling other Charaboms. Minigames are also available in some levels, accessed through portals. Upon clearing them, special items will be awarded, that can then be merged to obtain new types of Bombs, necessary to solve certain puzzles. Most stages have a miniboss at the end and each area has two boss fights: one against a Crush Bomber and one against a monster. Lightning Cards are also hidden in each levels and during the miniboss fights by doing specific objectives. Lastly, collecting all of them will grant a surprise, and that surprise is Max being playable in multiplayer.
Charaboms[]
- Stegodon
- Dorako
- Pteradon
- Andlar
- Marine Eel
- Kai-Man
- Pommy Beast
- Pox
- Pommy
- Ligon
- Unicornos
- Big Ox
- Angol
- Pommy Dragon
- Pomyugar
- Shelks
- Lai Eel
- Fire Horn
Levels[]
Battle Game[]
The multiplayer mode features five available modes and can support up to four players at once. The modes are:
- Standard Battle - Classic Bomberman style. 8 stages can be selected.
- Reversi Battle - Using bomb explosions, the player can flip over panels on the floor and the player with the most when time runs out wins.
- Coin Battle - By blowing up objects, coins will be released and the player with the most in the time limit wins.
- Dodge Battle - Players cannot use bombs and must use either the Punch or Kick ability to dodge bombs that fall from the sky.
- Revenge Battle - Players begin in a Revenge cart and must destroy moles to earn points.
Battle Stages[]
Trivia[]
- This is first of the only two Bomberman games for the Nintendo GameCube. The second and last being Bomberman Jetters.
- Unlike with Jetters, Generation isn't based on a Japanese television show.
- Bomberman Generation, in a way, brings back the SNES Bomberman games version of Battle Mode.
- This is one of few Bomberman games where extended voice actors are included, provided by TJC Productions. Many of these voice actors would return in Jetters, some of whom reprising their roles (Bomberman, MAX, Dr. Ein, etc.)
- Bomberman himself doesn't have any lines in this game's story (not counting when he gets hit, dies, declares the name of a collected item and the title of the game itself or an ensuing mini game).
- Bomberman's main idle animation as shown in the Normal Game, he puts his hands onto his hips, looks from right, and tapping his foot one at a time, then itching his head in waiting.
- Bomberman's red scarf in this game is likely an homage to Kamen Rider.
- This is one of a few Bomberman games to be published by Majesco in the US.
- One of the themes of the game's soundtrack would go on to be featured in several future Bomberman titles: Net de Bomberman, Bomberman (N-Gage), Bomberman Portable, Bomberman (iPod), Bomberman Ultra, Bomberman Blitz, and Bomberman Blast (+ the DS games). The theme was remixed and used as the theme for the standard/classic battles of Net de Bomberman, and subsequently reused as the theme for Bomber World in Bomberman Portable. It was remixed again and used as the theme for the classic stage and other select stages in Bomberman Ultra, and received two additional remixes for Bomberman Blitz, and Bomberman Blast respectively.