Bomberman (also known as Dyna Blaster in European computer ports) is the first game of the series to be released on the TurboGrafx-16 console, before Bomberman '93 and Bomberman '94. It is loosely based on the 1985 game, though the inclusion of differently-themed worlds, bosses and multiplayer would make it the basis for later games.


In the future, Dr. Mitsumori developed the second Bomberman unit, Black Bomberman, based on the design of the original and his ability to think and reason for himself. However, there was a programming error. One day, Black Bomberman goes berserk and kidnaps the good doctor's daughter, Lisa, taking her to the top of a Mechanical Castle. Witnessing this crooked event, Bomberman wastes no time to save her by defeating Black Bomberman's army of monsters.

The English manual had a few details not present in the Japanese storyline. It specified that Bomberman was the first robot created by Dr. Mitsumori, and was strictly programmed for justice due to his potential. It also mentions that it takes place hundreds of years from the present.[1]


There are eight rounds with eight stages each (vice versa in the TG-16 manual):[2]

(Note: At all stages, 20 Pontans appear when the time is up, although Pontans usually appear on Round 8.)


Bomberman supports up to 5 players in multiplayer mode. It plays identically to the single player, although the items are limited to Bomb Ups and Fire Ups. There is also a Skull mode, in which Skull items are found, with similar detrimental effects to those in other Bomberman multiplayer modes.

European release

Since the PC Engine was not successful in PAL territories, the game was ported to Amiga, Atari ST, and MS-DOS as Dyna Blaster in Europe. A three-player Commodore 64 version was planned but cancelled, presumably in favor of the Commodore Amiga release.[3]


See here: Bomberman (TG-16) Credits


  • Most of the music in this and later PC Engine / TurboGrafx-16 games is remixed and can be heard in the Super Bomberman and Panic Bomber series. This applies to two unused tracks which were reused as boss themes in Super Bomberman 3. The Atari ST version also features a different soundtrack.
  • Despite the 1991 copyright on the Amiga title screen, that version was released in early April of 1992 according to Amiga Power issue 12.
  • The design of Bomberman on the TurboGrafx-16 box art was reused for "Cyborg 0898-gou" in Bomberman (2014).



  1. Bomberman TurboGrafx-16 instruction booklet, pg. 1
  2. Bomberman TurboGrafx-16 instruction booklet, pg. 6
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