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RP: Magnet Bomber and Pretty Bomber’s Marvelous Misadventures!
New bomberman game that hasn't been documented yet (Of what I could find)
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Bomberman Wiki

List of Power-Ups/Items in Bomberman DS.

All of the items English names are ripped from the voice clips in the game. The Japanese names are ripped from the manual.

Small Large Item Name Effects
Fire Up
(ファイアーアップ)
Increase your bombs blast range by 1 tile (Max. 8).
Full Fire
(フルファイアー)
Instantly maximize your bombs blast range.
Fire Down
(ファイアーダウン)
Decrease your blast range by 1 tile (Min. 1).
Speed Up
(スピードアップ)
Increase Bomberman's speed (Max. 8).
Speed Down
(下駄)
Decrease Bomberman's speed (Min. 1).
Bomb Up
(ボムアップ)
Increase the number of bombs you can lay at once (Max. 8).
Bomb Down
(ボムダウン)
Decrease the number of bombs you can place at once (Min. 1).
Remote Control
(リモコンボム)
With this item, you can now manually detonate the Remote Bombs by pressing the B button.
Hyper Bomb
(貫通ボム)
All of your bombs will become Pierce Bombs that have a blue flame that goes through Soft Blocks.
Power Bomb
(パワーボム)
The first bomb you place will become a Power Bomb that have maximum firepower.
Land Mine
(地雷ボム)
The first bomb you lay is a hidden land mine and will start countdown on contact with Bombermen, enemies, and bomb blasts. Cannot be picked up.
Rubber Bomb
(ボヨヨンボム)
Bounces around when kicked, punched, or thrown. If 2 kicked Rubber Bombs collide with each other, they will create a 5x5 Dangerous Bomb (with an orange skull instead of a white skull).
Dangerous Bomb
(デンジャラスボム)
Turns your first bomb into a Dangerous Bomb that will explode in a squared circular pattern that will depend on your current firepower (1 to 3: 3x3. 4 to 7: 5x5, minus the 4 corners. 8: 5x5).
Bomb Kick
(ボムキック)
Run to the bomb to kick it. While in motion, press the X or L button to stop the kicked bomb.
Power Glove
(パワーグローブ)
While the bomb is at your feet, hold the A button to lift it up and move around with it. Release the button to throw it 2 tiles away.
Bomb Punch
(ボムパンチ)
Press the Y button to punch the bomb 3 tiles away. Cannot co-exist with Line Bomb or Shield.
Line Bomb
(ラインボム)
Press the Y button to lay as many bombs as possible in a straight line. Cannot co-exist with Bomb Punch or Shield.
Shield
(シールド)
Hold the Y button will make Bomberman draw out his shield that stop the flame in the direction he's facing. Bomberman cannot move or change direction while holding the shield (but he can still lay bombs). Cannot co-exist with Bomb Punch or Line Bomb.
Skull
(ドクロ)
Gives Bomberman a random negative effect that lasts for a certain amount of time. Can be transferred to other players if you touch other players while you have the Skull item.
  • Decreases Bomberman's speed to below minimum. (Slow Pace Disease)
  • Rapidly lay down bombs. (Diarrhea)
  • Bomberman is constantly stunned. (Hiccups)
  • Bomberman is unable to lay down bombs. (Constipation)
  • Bomberman switches places with different random players. (Change)
  • Bomberman's bombs have minimum blast radius. (Low Power Disease)
  • Increases Bomberman's speed to above maximum. (Rapid Pace Disease)
Question Mark
(はてな)
Gives Bomberman a random item (available only in Battle Game).
List of Single Player exclusive items
Metawall
(壁抜け)
Bomberman can walk through Soft Blocks for 60 seconds, and will die if he is standing inside a soft block when the power-up expires.
Metabomb
(ボム抜け)
Bomberman can pass through the bombs for 60 seconds. This item will override Bomb Kick until it expire.
Invincible
(無敵)
Unaffected by any attacks (both bomb flames and enemies) for 30 seconds.
Fire Suit
(ファイアース一ツ)
Protects Bomberman from bomb blasts for 30 seconds.
Clock
(時計)
Adds 1 minute to the stage's timer (Max. 99:59).
Glasses
(メガネ)
Reveals all of the hidden Power-ups and Exit in the Soft Blocks. Can only be used once per stage (unless Bomberman loses a life).
Heart
(ハート)
Gives Bomberman an extra hit. You can only activate 1 Heart at a time.
1-Up Awards player with an extra life (Max. 9).
Miscellaneous Items
Crown Only appeared in Crown Battle, Full-Power Crown, and Merry-Go Crown stage. The first player to grab it wins the round.
Star Point Unused. (Note: would have been probably used for a Star Battle Mode, which was only introduced in later DS games)
Microphone Unused