|“ Can you feel the breeze? Doesn't it feel nice? ”|
—Balloon, Bomberman Quest
Ballom, also known as Baromu, Barom, Balloom, Valcom, Drifty, and Balloon, is a recurring enemy in the Bomberman series. It is typically the first enemy to be encountered.
In the original computer game, Ballom has a very unpredictable movement pattern. On the NES version they're slow, but as in its predcessor, their movement can be very unpredictable. They won't chase after Bomberman though. In most of its appearances from Bomberman II and on, Ballom moves slowly, turning or reversing directions upon colliding with a wall or bomb.
In Bomberman '93, Ballom can pursue Bomberman in a close-range when he's close. It appears in Blossom Planet and Planet Techo. Big Ballom appears in the latter, and it changes direction in contact to the wall and other obstacle. It spawns two normal Balloms upon destruction.
In the Panic Bomber series, Ballom appears in the first stage in every game. It is the weakest opponent and moves very slowly.
In Super Bomberman R, Ballom appears as a simple enemy. It is slightly redesigned to have two stubby legs. Dark variations appear in later stages. They are the subject of World 7, Planet Bomber, that the true final boss is the Marbled Ballom. The pet Ballom of the Bomberman Bros is all white with a pink heart on its head.
- The literal Japanese name "Baromu' comes from Japanese word "Baron", meaning "balloon".
- In Bomberman for DS, there is a Battle Game stage called Barom that includes Balloms as enemies.
- ↑ Bomberman Quest Official Guidebook, pg. 28