The Capsules in this stage will activate or deactivate when they are hit with an explosion. They must all be activated at the same time in order to clear the stage.
After Pretty Bomber was defeated, the base exploded and its remains fell to Earth.
- Ship - The player can use these to automatically ride along a set path to another dock.
- Fireworks - These act as Hard Blocks, but explosions pass through them. Upon destruction, they launch harmless fireworks.
- Bomb Up
- Speed Up
- Bomb Kick
- Fire Up
- Power Glove
- Pierce Bomb
- Remote Control
- Wall Pass
- Mini Bomber
- Super Bomberman 2 U.S. manual, pg. 7
- Super Bomberman 2 Hudson Official Guidebook, pg. 36-40
- Super Bomberman Complete Encyclopedia, pg. 160